Removed prefixes on paths
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parent
47c9c53819
commit
01ac17a078
2 changed files with 4 additions and 4 deletions
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@ -156,7 +156,7 @@ namespace Module.ProjectValidator.Editor
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for (var j = 0; j < rootObjects.Count; j++)
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{
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ValidateGameObject(rootObjects[j], "scene:", report, true);
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ValidateGameObject(rootObjects[j], string.Empty, report, true);
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}
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if (!isLoaded)
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@ -182,7 +182,7 @@ namespace Module.ProjectValidator.Editor
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{
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try
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{
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ValidateGameObject(assets[i], "prefab:", report, true);
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ValidateGameObject(assets[i], string.Empty, report, true);
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}
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catch (Exception e)
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{
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@ -212,7 +212,7 @@ namespace Module.ProjectValidator.Editor
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{
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var assetGuid = EditorAssetUtility.ObjectToAssetGuid(obj);
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var assetPath = AssetDatabase.GUIDToAssetPath(assetGuid);
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Validate(assetGuid, $"asset:{assetPath}", obj, report);
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Validate(assetGuid, assetPath, obj, report);
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}
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private static void ValidateGameObject(GameObject gameObject, string relativePath, Report report, bool initial)
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@ -1,6 +1,6 @@
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{
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"name": "com.module.project-validator",
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"version": "0.5.0",
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"version": "0.6.0",
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"displayName": "Module.ProjectValidator",
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"description": "",
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"unity": "6000.3",
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