Removed prefixes on paths

This commit is contained in:
Anders Ejlersen 2026-05-19 22:11:31 +02:00
parent 47c9c53819
commit 01ac17a078
2 changed files with 4 additions and 4 deletions

View file

@ -156,7 +156,7 @@ namespace Module.ProjectValidator.Editor
for (var j = 0; j < rootObjects.Count; j++)
{
ValidateGameObject(rootObjects[j], "scene:", report, true);
ValidateGameObject(rootObjects[j], string.Empty, report, true);
}
if (!isLoaded)
@ -182,7 +182,7 @@ namespace Module.ProjectValidator.Editor
{
try
{
ValidateGameObject(assets[i], "prefab:", report, true);
ValidateGameObject(assets[i], string.Empty, report, true);
}
catch (Exception e)
{
@ -212,7 +212,7 @@ namespace Module.ProjectValidator.Editor
{
var assetGuid = EditorAssetUtility.ObjectToAssetGuid(obj);
var assetPath = AssetDatabase.GUIDToAssetPath(assetGuid);
Validate(assetGuid, $"asset:{assetPath}", obj, report);
Validate(assetGuid, assetPath, obj, report);
}
private static void ValidateGameObject(GameObject gameObject, string relativePath, Report report, bool initial)

View file

@ -1,6 +1,6 @@
{
"name": "com.module.project-validator",
"version": "0.5.0",
"version": "0.6.0",
"displayName": "Module.ProjectValidator",
"description": "",
"unity": "6000.3",