Added support to scan prefabs
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269789b36f
commit
591693da1d
11 changed files with 159 additions and 62 deletions
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@ -13,21 +13,21 @@ namespace Module.ProjectValidator.Editor
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private readonly Dictionary<GUID, MappingEntry> _assetToSeverityMapping = new();
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private readonly Dictionary<int, MappingEntry> _instanceToSeverityMapping = new();
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public void Add(GUID assetGuid, string scenePath, string fieldPath, Attribute attribute, EValidatorSeverity severity, string message)
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public void Add(GUID assetGuid, string relativePath, string fieldPath, Attribute attribute, EValidatorSeverity severity, string message)
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{
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var type = ProjectValidatorUtility.GetAttributeShortName(attribute);
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Add(assetGuid, scenePath, fieldPath, type, severity, message);
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Add(assetGuid, relativePath, fieldPath, type, severity, message);
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}
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public void Add(GUID assetGuid, string scenePath, string fieldPath, string type, EValidatorSeverity severity, string message)
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public void Add(GUID assetGuid, string relativePath, string fieldPath, string type, EValidatorSeverity severity, string message)
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{
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Entries.Add(new Entry
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{
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AssetGuid = assetGuid,
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AssetName = EditorAssetUtility.GetAssetName(assetGuid),
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ScenePath = scenePath,
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RelativePath = relativePath,
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FieldPath = fieldPath,
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ScenePathRichText = ProjectValidatorUtility.ApplyRichTextToScenePath(scenePath),
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RelativePathRichText = ProjectValidatorUtility.ApplyRichTextToRelativePath(relativePath),
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FieldPathRichText = ProjectValidatorUtility.ApplyRichTextToFieldPath(fieldPath),
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Type = type,
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Severity = severity,
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@ -74,7 +74,7 @@ namespace Module.ProjectValidator.Editor
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return false;
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}
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public bool TryGetSeverityFor(GUID assetGuid, string scenePath, out MappingEntry mapping)
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public bool TryGetSeverityFor(GUID assetGuid, string relativePath, out MappingEntry mapping)
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{
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if (!_assetToSeverityMapping.TryGetValue(assetGuid, out mapping))
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return false;
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@ -83,7 +83,7 @@ namespace Module.ProjectValidator.Editor
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for (var i = 0; i < Entries.Count; i++)
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{
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if (Entries[i].AssetGuid != assetGuid || Entries[i].ScenePath != scenePath || Entries[i].Severity <= mapping.Severity)
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if (Entries[i].AssetGuid != assetGuid || Entries[i].RelativePath != relativePath || Entries[i].Severity <= mapping.Severity)
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continue;
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mapping = new MappingEntry(Entries[i].Severity, false);
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@ -110,10 +110,10 @@ namespace Module.ProjectValidator.Editor
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public GUID AssetGuid;
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public string AssetName;
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public string ScenePath;
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public string RelativePath;
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public string FieldPath;
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public string ScenePathRichText;
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public string RelativePathRichText;
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public string FieldPathRichText;
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public string Type;
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@ -124,7 +124,7 @@ namespace Module.ProjectValidator.Editor
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public bool Filter(string filter)
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{
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return AssetName.Contains(filter, StringComparison.InvariantCultureIgnoreCase) ||
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ScenePath.Contains(filter, StringComparison.InvariantCultureIgnoreCase) ||
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RelativePath.Contains(filter, StringComparison.InvariantCultureIgnoreCase) ||
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FieldPath.Contains(filter, StringComparison.InvariantCultureIgnoreCase) ||
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Type.Contains(filter, StringComparison.InvariantCultureIgnoreCase) ||
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SeverityResult.Contains(filter, StringComparison.InvariantCultureIgnoreCase) ||
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