Updated Readme file

This commit is contained in:
Anders Ejlersen 2026-05-18 20:43:33 +02:00
parent d7145ad772
commit 5f108eee50

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@ -11,7 +11,7 @@ A tool to help validate data across scenes, prefabs and scriptable objects.
## Component Validators
```
```c#
public sealed class ComponentValidatorMeshCollider : IComponentValidator<MeshCollider>
{
public void Validate(MeshCollider component, List<ValidatorResult> results)
@ -25,7 +25,7 @@ public sealed class ComponentValidatorMeshCollider : IComponentValidator<MeshCol
## Attribute Validators
The field attrribute:
```
```c#
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property, AllowMultiple = true)]
public sealed class RequiredAttribute : Attribute
{
@ -45,7 +45,7 @@ public sealed class RequiredAttribute : Attribute
The validator implements `IAttributeValidator<T>`, where `T` is the attribute and will automatically be found by the validator.
```
```c#
public sealed class Validator : IAttributeValidator<RequiredAttribute>
{
public ValidatorResult Validate(RequiredAttribute attribute, object value)