Added component validators
This commit is contained in:
parent
35f271e12b
commit
d7145ad772
30 changed files with 448 additions and 200 deletions
147
Editor/Objects/Report.cs
Normal file
147
Editor/Objects/Report.cs
Normal file
|
|
@ -0,0 +1,147 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
|
||||
namespace Module.ProjectValidator.Editor
|
||||
{
|
||||
internal sealed class Report
|
||||
{
|
||||
public static Report Active { get; private set; }
|
||||
public static bool HasActive => Active != null;
|
||||
|
||||
public readonly List<Entry> Entries = new();
|
||||
private readonly Dictionary<GUID, MappingEntry> _assetToSeverityMapping = new();
|
||||
private readonly Dictionary<int, MappingEntry> _instanceToSeverityMapping = new();
|
||||
|
||||
public void Add(GUID assetGuid, string scenePath, string fieldPath, Attribute attribute, EValidatorSeverity severity, string message)
|
||||
{
|
||||
var type = ProjectValidatorUtility.GetAttributeShortName(attribute);
|
||||
Add(assetGuid, scenePath, fieldPath, type, severity, message);
|
||||
}
|
||||
|
||||
public void Add(GUID assetGuid, string scenePath, string fieldPath, string type, EValidatorSeverity severity, string message)
|
||||
{
|
||||
Entries.Add(new Entry
|
||||
{
|
||||
AssetGuid = assetGuid,
|
||||
AssetName = EditorAssetUtility.GetAssetName(assetGuid),
|
||||
ScenePath = scenePath,
|
||||
FieldPath = fieldPath,
|
||||
ScenePathRichText = ProjectValidatorUtility.ApplyRichTextToScenePath(scenePath),
|
||||
FieldPathRichText = ProjectValidatorUtility.ApplyRichTextToFieldPath(fieldPath),
|
||||
Type = type,
|
||||
Severity = severity,
|
||||
SeverityStr = severity.ToString(),
|
||||
SeverityResult = message
|
||||
});
|
||||
|
||||
if (_assetToSeverityMapping.TryGetValue(assetGuid, out var mapping))
|
||||
{
|
||||
if (mapping.Severity < severity)
|
||||
_assetToSeverityMapping[assetGuid] = new MappingEntry(severity, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
_assetToSeverityMapping.Add(assetGuid, new MappingEntry(severity, false));
|
||||
}
|
||||
}
|
||||
|
||||
public void RebuildAssetMapping()
|
||||
{
|
||||
ProjectValidatorUtility.RebuildAssetMapping(_assetToSeverityMapping);
|
||||
}
|
||||
|
||||
public void RebuildInstanceMapping()
|
||||
{
|
||||
ProjectValidatorUtility.RebuildSceneInstanceMapping(this, _instanceToSeverityMapping);
|
||||
}
|
||||
|
||||
public bool TryGetSeverityFor(string guid, out MappingEntry mapping)
|
||||
{
|
||||
if (GUID.TryParse(guid, out var assetGuid) && _assetToSeverityMapping.TryGetValue(assetGuid, out mapping))
|
||||
return true;
|
||||
|
||||
mapping = new MappingEntry();
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool TryGetSeverityFor(int instanceId, out MappingEntry mapping)
|
||||
{
|
||||
if (_instanceToSeverityMapping.TryGetValue(instanceId, out mapping))
|
||||
return true;
|
||||
|
||||
mapping = new MappingEntry();
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool TryGetSeverityFor(GUID assetGuid, string scenePath, out MappingEntry mapping)
|
||||
{
|
||||
if (!_assetToSeverityMapping.TryGetValue(assetGuid, out mapping))
|
||||
return false;
|
||||
|
||||
mapping = new MappingEntry();
|
||||
|
||||
for (var i = 0; i < Entries.Count; i++)
|
||||
{
|
||||
if (Entries[i].AssetGuid != assetGuid || Entries[i].ScenePath != scenePath || Entries[i].Severity <= mapping.Severity)
|
||||
continue;
|
||||
|
||||
mapping = new MappingEntry(Entries[i].Severity, false);
|
||||
|
||||
if (mapping.Severity == EValidatorSeverity.MaxSeverityLevel)
|
||||
break;
|
||||
}
|
||||
|
||||
return mapping.Severity != EValidatorSeverity.Valid;
|
||||
}
|
||||
|
||||
public void SetAsActive()
|
||||
{
|
||||
Active = this;
|
||||
}
|
||||
|
||||
public static void ClearActive()
|
||||
{
|
||||
Active = null;
|
||||
}
|
||||
|
||||
public struct Entry
|
||||
{
|
||||
public GUID AssetGuid;
|
||||
public string AssetName;
|
||||
|
||||
public string ScenePath;
|
||||
public string FieldPath;
|
||||
|
||||
public string ScenePathRichText;
|
||||
public string FieldPathRichText;
|
||||
|
||||
public string Type;
|
||||
public EValidatorSeverity Severity;
|
||||
public string SeverityStr;
|
||||
public string SeverityResult;
|
||||
|
||||
public bool Filter(string filter)
|
||||
{
|
||||
return AssetName.Contains(filter, StringComparison.InvariantCultureIgnoreCase) ||
|
||||
ScenePath.Contains(filter, StringComparison.InvariantCultureIgnoreCase) ||
|
||||
FieldPath.Contains(filter, StringComparison.InvariantCultureIgnoreCase) ||
|
||||
Type.Contains(filter, StringComparison.InvariantCultureIgnoreCase) ||
|
||||
SeverityResult.Contains(filter, StringComparison.InvariantCultureIgnoreCase) ||
|
||||
SeverityStr.Contains(filter, StringComparison.InvariantCultureIgnoreCase);
|
||||
}
|
||||
}
|
||||
|
||||
public struct MappingEntry
|
||||
{
|
||||
public readonly EValidatorSeverity Severity;
|
||||
public readonly bool IsRedirect;
|
||||
|
||||
public MappingEntry(EValidatorSeverity severity, bool isRedirect)
|
||||
{
|
||||
Severity = severity;
|
||||
IsRedirect = isRedirect;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Editor/Objects/Report.cs.meta
Normal file
3
Editor/Objects/Report.cs.meta
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5c669e16f53a4a15a091760e48c3ccd1
|
||||
timeCreated: 1778925243
|
||||
209
Editor/Objects/TypeTree.cs
Normal file
209
Editor/Objects/TypeTree.cs
Normal file
|
|
@ -0,0 +1,209 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Module.ProjectValidator.Editor
|
||||
{
|
||||
internal sealed class TypeTree
|
||||
{
|
||||
public readonly Dictionary<Type, Entry> Types = new();
|
||||
private readonly HashSet<Type> _scannedTypes = new();
|
||||
|
||||
public Entry Add(Type type, ValidatorList validatorList)
|
||||
{
|
||||
if (Types.TryGetValue(type, out var e))
|
||||
return e;
|
||||
|
||||
if (!_scannedTypes.Add(type))
|
||||
return null;
|
||||
|
||||
var fields = type.GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
var entry = new Entry();
|
||||
|
||||
if (validatorList.TryGetComponentValidator(type, out var componentValidators))
|
||||
entry.AddComponents(componentValidators);
|
||||
|
||||
for (var i = 0; i < fields.Length; i++)
|
||||
{
|
||||
var fi = fields[i];
|
||||
|
||||
if (!IsFieldSerializable(fi))
|
||||
continue;
|
||||
|
||||
var attributes = fi.GetCustomAttributes();
|
||||
|
||||
foreach (var attribute in attributes)
|
||||
{
|
||||
if (validatorList.TryGetAttributeValidator(attribute.GetType(), out var validator))
|
||||
entry.AddField(fi, attribute, validator);
|
||||
}
|
||||
|
||||
var nextType = GetFieldElementType(fi);
|
||||
|
||||
if (nextType == null || !IsTypeSerializable(nextType))
|
||||
continue;
|
||||
|
||||
e = Add(nextType, validatorList);
|
||||
|
||||
if (e != null)
|
||||
entry.AddField(fi, e);
|
||||
}
|
||||
|
||||
if (entry.IsEmpty())
|
||||
return null;
|
||||
|
||||
Types.Add(type, entry);
|
||||
return entry;
|
||||
}
|
||||
|
||||
private static Type GetFieldElementType(FieldInfo fi)
|
||||
{
|
||||
var type = fi.FieldType;
|
||||
|
||||
if (type.IsPrimitive || type.IsInterface || type.IsAbstract)
|
||||
{
|
||||
type = null;
|
||||
}
|
||||
else if (typeof(UnityEngine.Object).IsAssignableFrom(type))
|
||||
{
|
||||
type = null;
|
||||
}
|
||||
else if (type.IsArray)
|
||||
{
|
||||
type = type.GetElementType();
|
||||
}
|
||||
else if (typeof(IEnumerable<object>).IsAssignableFrom(type))
|
||||
{
|
||||
var args = type.GenericTypeArguments;
|
||||
type = args.Length == 1 ? type.GenericTypeArguments[0] : null;
|
||||
}
|
||||
|
||||
if (type != null && !IsTypeSerializable(type))
|
||||
type = null;
|
||||
|
||||
return type;
|
||||
}
|
||||
|
||||
private static bool IsFieldSerializable(FieldInfo fieldInfo)
|
||||
{
|
||||
if (fieldInfo.IsNotSerialized)
|
||||
return false;
|
||||
if (fieldInfo.IsPrivate && fieldInfo.GetCustomAttribute<SerializeField>() == null)
|
||||
return false;
|
||||
|
||||
return IsTypeSerializable(fieldInfo.FieldType);
|
||||
}
|
||||
|
||||
private static bool IsTypeSerializable(Type type)
|
||||
{
|
||||
if (type == null)
|
||||
return false;
|
||||
|
||||
if (type.IsInterface)
|
||||
return false;
|
||||
if (type.IsAbstract)
|
||||
return false;
|
||||
|
||||
if (type.IsPrimitive)
|
||||
return true;
|
||||
if (type.IsEnum)
|
||||
return true;
|
||||
if (typeof(UnityEngine.Object).IsAssignableFrom(type))
|
||||
return true;
|
||||
|
||||
if (type.IsArray)
|
||||
{
|
||||
var eType = type.GetElementType();
|
||||
|
||||
if (eType == null || !IsTypeSerializable(eType))
|
||||
return false;
|
||||
}
|
||||
|
||||
if (typeof(IEnumerable<object>).IsAssignableFrom(type))
|
||||
{
|
||||
var args = type.GetGenericArguments();
|
||||
|
||||
if (args.Length != 1 || !IsTypeSerializable(args[0]))
|
||||
return false;
|
||||
}
|
||||
|
||||
return type.GetCustomAttribute<SerializableAttribute>() != null;
|
||||
}
|
||||
|
||||
public sealed class Entry
|
||||
{
|
||||
public List<ValidatorComponent> Components;
|
||||
public List<ValidatorField> Fields;
|
||||
public List<FieldEntry> Entries;
|
||||
|
||||
public void AddComponents(List<object> components)
|
||||
{
|
||||
Components ??= new List<ValidatorComponent>();
|
||||
|
||||
for (var i = 0; i < components.Count; i++)
|
||||
{
|
||||
Components.Add(new ValidatorComponent(components[i]));
|
||||
}
|
||||
}
|
||||
|
||||
public void AddField(FieldInfo fieldInfo, Attribute attribute, object validator)
|
||||
{
|
||||
Fields ??= new List<ValidatorField>();
|
||||
Fields.Add(new ValidatorField(fieldInfo, attribute, validator));
|
||||
}
|
||||
|
||||
public void AddField(FieldInfo fieldInfo, Entry entry)
|
||||
{
|
||||
Entries ??= new List<FieldEntry>();
|
||||
Entries.Add(new FieldEntry(fieldInfo, entry));
|
||||
}
|
||||
|
||||
public bool IsEmpty()
|
||||
{
|
||||
return Components == null && Fields == null && Entries == null;
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class ValidatorField
|
||||
{
|
||||
public readonly FieldInfo FieldInfo;
|
||||
public readonly Attribute Attribute;
|
||||
|
||||
public readonly object Validator;
|
||||
public readonly MethodInfo ValidatorMethod;
|
||||
|
||||
public ValidatorField(FieldInfo fieldInfo, Attribute attribute, object validator)
|
||||
{
|
||||
FieldInfo = fieldInfo;
|
||||
Attribute = attribute;
|
||||
Validator = validator;
|
||||
ValidatorMethod = validator.GetType().GetMethod("Validate");
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class ValidatorComponent
|
||||
{
|
||||
public readonly object Validator;
|
||||
public readonly MethodInfo ValidatorMethod;
|
||||
|
||||
public ValidatorComponent(object validator)
|
||||
{
|
||||
Validator = validator;
|
||||
ValidatorMethod = validator.GetType().GetMethod("Validate");
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class FieldEntry
|
||||
{
|
||||
public readonly FieldInfo FieldInfo;
|
||||
public readonly Entry Entry;
|
||||
|
||||
public FieldEntry(FieldInfo fieldInfo, Entry entry)
|
||||
{
|
||||
FieldInfo = fieldInfo;
|
||||
Entry = entry;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Editor/Objects/TypeTree.cs.meta
Normal file
3
Editor/Objects/TypeTree.cs.meta
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1b6dbf381f424075bd842ec7b63c638e
|
||||
timeCreated: 1778953293
|
||||
72
Editor/Objects/ValidatorList.cs
Normal file
72
Editor/Objects/ValidatorList.cs
Normal file
|
|
@ -0,0 +1,72 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.Serialization;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Module.ProjectValidator.Editor
|
||||
{
|
||||
internal sealed class ValidatorList
|
||||
{
|
||||
private readonly Dictionary<Type, object> _attributeValidators = new();
|
||||
private readonly Dictionary<Type, List<object>> _componentValidators = new();
|
||||
|
||||
public void AddAttribute(Type type)
|
||||
{
|
||||
if (type.IsInterface || type.IsAbstract)
|
||||
return;
|
||||
|
||||
var typeValidator = type.GetInterfaces().FirstOrDefault(typeInterface => typeInterface.IsGenericType && typeInterface.GetGenericTypeDefinition() == typeof(IAttributeValidator<>));
|
||||
var attType = typeValidator?.GetGenericArguments()[0];
|
||||
|
||||
if (attType == null)
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
var instance = FormatterServices.GetUninitializedObject(type);
|
||||
_attributeValidators.Add(attType, instance);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogException(e);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddComponent(Type type)
|
||||
{
|
||||
if (type.IsInterface || type.IsAbstract)
|
||||
return;
|
||||
|
||||
var typeValidator = type.GetInterfaces().FirstOrDefault(typeInterface => typeInterface.IsGenericType && typeInterface.GetGenericTypeDefinition() == typeof(IComponentValidator<>));
|
||||
var componentType = typeValidator?.GetGenericArguments()[0];
|
||||
|
||||
if (componentType == null)
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
var instance = FormatterServices.GetUninitializedObject(type);
|
||||
|
||||
if (_componentValidators.TryGetValue(componentType, out var list))
|
||||
list.Add(instance);
|
||||
else
|
||||
_componentValidators.Add(componentType, new List<object> { instance });
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogException(e);
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryGetAttributeValidator(Type type, out object validatorInstance)
|
||||
{
|
||||
return _attributeValidators.TryGetValue(type, out validatorInstance);
|
||||
}
|
||||
|
||||
public bool TryGetComponentValidator(Type type, out List<object> validatorInstances)
|
||||
{
|
||||
return _componentValidators.TryGetValue(type, out validatorInstances);
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Editor/Objects/ValidatorList.cs.meta
Normal file
3
Editor/Objects/ValidatorList.cs.meta
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5818c3b082764233853707adf7444023
|
||||
timeCreated: 1778955285
|
||||
Loading…
Add table
Add a link
Reference in a new issue