- Validator: Added asset validators with material texture and shader validation
- Validator: Added option to enable/disable certain validators - Project Settings: Fixed issue, where changes weren't always saved - Unity: Removed deprecated warnings in Unity 6.4
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30 changed files with 716 additions and 38 deletions
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@ -10,19 +10,32 @@ namespace Module.ProjectValidator.Editor
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{
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static EditorProjectValidatorHierarchy()
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{
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#if UNITY_6000_4_OR_NEWER
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EditorApplication.hierarchyWindowItemByEntityIdOnGUI -= OnHierarchyWindowItemByEntityIdOnGUI;
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EditorApplication.hierarchyWindowItemByEntityIdOnGUI += OnHierarchyWindowItemByEntityIdOnGUI;
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#else
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EditorApplication.hierarchyWindowItemOnGUI -= OnHierarchyWindowItemOnGUI;
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EditorApplication.hierarchyWindowItemOnGUI += OnHierarchyWindowItemOnGUI;
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#endif
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EditorSceneManager.sceneOpened -= OnSceneOpened;
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EditorSceneManager.sceneOpened += OnSceneOpened;
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}
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#if UNITY_6000_4_OR_NEWER
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private static void OnHierarchyWindowItemByEntityIdOnGUI(EntityId entityId, Rect selectionRect)
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{
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if (Report.HasActive && Report.Active.TryGetSeverityFor(entityId, out var instance) && instance.Severity != EValidatorSeverity.Valid)
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EditorIconUtility.Draw(new Rect(selectionRect.x, selectionRect.y, selectionRect.height, selectionRect.height), instance.Severity, instance.IsRedirect);
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}
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#else
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private static void OnHierarchyWindowItemOnGUI(int instanceID, Rect selectionRect)
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{
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if (Report.HasActive && Report.Active.TryGetSeverityFor(instanceID, out var instance) && instance.Severity != EValidatorSeverity.Valid)
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EditorIconUtility.Draw(new Rect(selectionRect.x, selectionRect.y, selectionRect.height, selectionRect.height), instance.Severity, instance.IsRedirect);
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}
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#endif
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private static void OnSceneOpened(Scene scene, OpenSceneMode mode)
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{
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if (Report.HasActive && ProjectValidatorUtility.IsValidForRun())
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