- Validator: Added asset validators with material texture and shader validation
- Validator: Added option to enable/disable certain validators - Project Settings: Fixed issue, where changes weren't always saved - Unity: Removed deprecated warnings in Unity 6.4
This commit is contained in:
parent
01ac17a078
commit
dd55a87740
30 changed files with 716 additions and 38 deletions
43
Editor/Validators/Assets/AssetValidatorMaterialShader.cs
Normal file
43
Editor/Validators/Assets/AssetValidatorMaterialShader.cs
Normal file
|
|
@ -0,0 +1,43 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
|
||||
namespace Module.ProjectValidator.Editor
|
||||
{
|
||||
internal sealed class AssetValidatorMaterialShader : IAssetValidator<Material>
|
||||
{
|
||||
public void Validate(Material obj, List<ValidatorResult> results)
|
||||
{
|
||||
if (obj.shader == null)
|
||||
results.Add(ValidatorResult.Create(EValidatorSeverity.Error, "Shader is Null"));
|
||||
else if (!IsCompatible(obj.shader))
|
||||
results.Add(ValidatorResult.Create(EValidatorSeverity.Warning, $"Shader '{obj.shader.name}' is not compatible with render pipeline"));
|
||||
else if (!obj.shader.isSupported)
|
||||
results.Add(ValidatorResult.Create(EValidatorSeverity.Warning, $"Shader '{obj.shader.name}' is not supported"));
|
||||
else if (ShaderUtil.ShaderHasError(obj.shader))
|
||||
results.Add(ValidatorResult.Create(EValidatorSeverity.Error, $"Shader '{obj.shader.name}' has compile errors"));
|
||||
}
|
||||
|
||||
private static bool IsCompatible(Shader shader)
|
||||
{
|
||||
var pipeline = GraphicsSettings.currentRenderPipeline;
|
||||
|
||||
if (pipeline == null)
|
||||
return true;
|
||||
|
||||
var tagSearch = new ShaderTagId("RenderPipeline");
|
||||
var tagPipeline = new ShaderTagId(pipeline.renderPipelineShaderTag);
|
||||
|
||||
for (var i = 0; i < shader.passCount; i++)
|
||||
{
|
||||
var tagPass = shader.FindPassTagValue(i, tagSearch);
|
||||
|
||||
if (tagPass == tagPipeline)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue