- Validator: Added asset validators with material texture and shader validation
- Validator: Added option to enable/disable certain validators - Project Settings: Fixed issue, where changes weren't always saved - Unity: Removed deprecated warnings in Unity 6.4
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30 changed files with 716 additions and 38 deletions
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@ -24,6 +24,7 @@ namespace Module.ProjectValidator.Editor
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root.Q<ToolbarButton>("button-run").clicked += OnToolbarButtonRunClicked;
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root.Q<ToolbarButton>("button-clear").clicked += OnToolbarButtonClearClicked;
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root.Q<ToolbarSearchField>().RegisterValueChangedCallback(OnToolbarSearchFieldChanged);
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root.Q<ToolbarButton>("button-settings").clicked += OnToolbarButtonSettingsClicked;
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_treeView = root.Q<MultiColumnTreeView>();
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_treeView.columns["asset"].makeCell = CreateObjectField;
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@ -126,6 +127,11 @@ namespace Module.ProjectValidator.Editor
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ValidatorRunner.Clear();
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}
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private void OnToolbarButtonSettingsClicked()
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{
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SettingsService.OpenProjectSettings(ProjectValidatorSettings.MenuPath);
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}
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private void OnToolbarSearchFieldChanged(ChangeEvent<string> evt)
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{
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_searchFilter = evt.newValue;
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