Commit graph

8 commits

Author SHA1 Message Date
eb46c22ffc Validator: Skipping render pipeline check on shader, fi no RenderPipeline tag is found
Validator: Skipping textures in material, if marked as PerRendererData, HideInInspector or NonModifiableTextureData
Validator: Fixed issue, where arrays weren't iterated correctly, which resulted in an exception
Window: Added warning and error count
2026-05-27 21:50:04 +02:00
9dd45f536e Validator: Fixed issue, where scene wouldn't unload, if an exception is thrown 2026-05-27 19:24:07 +02:00
58acb2979d Fixed issue, where the validator enabled state couldn't be loaded correctly, if in another assembly 2026-05-24 23:09:47 +02:00
dd55a87740 - Validator: Added asset validators with material texture and shader validation
- Validator: Added option to enable/disable certain validators
- Project Settings: Fixed issue, where changes weren't always saved
- Unity: Removed deprecated warnings in Unity 6.4
2026-05-24 18:06:56 +02:00
01ac17a078 Removed prefixes on paths 2026-05-19 22:11:31 +02:00
591693da1d Added support to scan prefabs 2026-05-19 20:15:30 +02:00
269789b36f Added GameObject Validators 2026-05-18 21:59:59 +02:00
d7145ad772 Added component validators 2026-05-18 20:37:05 +02:00
Renamed from Editor/Validators/ValidatorRunner.cs (Browse further)