using UnityEngine; namespace Module.ProjectValidator.Editor { internal sealed class AttributeValidatorMin : IAttributeValidator { public ValidatorResult Validate(MinAttribute attribute, object value) { if (value is int iValue) { if (iValue < attribute.min) return ValidatorResult.Create(EValidatorSeverity.Error, $"Value {iValue} is less than minimum value of {attribute.min}"); } else if (value is float fValue) { if (fValue < attribute.min) return ValidatorResult.Create(EValidatorSeverity.Error, $"Value {fValue} is less than minimum value of {attribute.min}"); } return ValidatorResult.Valid; } } }