using UnityEngine; namespace Module.ProjectValidator.Editor { internal sealed class AttributeValidatorRange : IAttributeValidator { public ValidatorResult Validate(RangeAttribute attribute, object value) { if (value is int iValue) { if (iValue < attribute.min || iValue > attribute.max) return ValidatorResult.Create(EValidatorSeverity.Error, $"Value {iValue} is not in the range [{attribute.min};{attribute.max}]"); } else if (value is float fValue) { if (fValue < attribute.min || fValue > attribute.max) return ValidatorResult.Create(EValidatorSeverity.Error, $"Value {fValue} is not in the range [{attribute.min};{attribute.max}]"); } return ValidatorResult.Valid; } } }