module-project-validator/Editor/Objects/ValidatorList.cs
Anders Ejlersen dd55a87740 - Validator: Added asset validators with material texture and shader validation
- Validator: Added option to enable/disable certain validators
- Project Settings: Fixed issue, where changes weren't always saved
- Unity: Removed deprecated warnings in Unity 6.4
2026-05-24 18:06:56 +02:00

130 lines
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4.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Runtime.Serialization;
using UnityEngine;
namespace Module.ProjectValidator.Editor
{
internal sealed class ValidatorList
{
private readonly Dictionary<Type, object> _attributeValidators = new();
private readonly Dictionary<Type, List<object>> _componentValidators = new();
public readonly List<IGameObjectValidator> GameObjectValidators = new();
public readonly Dictionary<Type, List<AssetValidator>> AssetValidators = new();
public void AddAttribute(Type type)
{
if (type.IsInterface || type.IsAbstract)
return;
var typeValidator = type.GetInterfaces().FirstOrDefault(typeInterface => typeInterface.IsGenericType && typeInterface.GetGenericTypeDefinition() == typeof(IAttributeValidator<>));
var attType = typeValidator?.GetGenericArguments()[0];
if (attType == null)
return;
try
{
var instance = FormatterServices.GetUninitializedObject(type);
_attributeValidators.Add(attType, instance);
}
catch (Exception e)
{
Debug.LogException(e);
}
}
public void AddComponent(Type type)
{
if (type.IsInterface || type.IsAbstract)
return;
var typeValidator = type.GetInterfaces().FirstOrDefault(typeInterface => typeInterface.IsGenericType && typeInterface.GetGenericTypeDefinition() == typeof(IComponentValidator<>));
var componentType = typeValidator?.GetGenericArguments()[0];
if (componentType == null)
return;
try
{
var instance = FormatterServices.GetUninitializedObject(type);
if (_componentValidators.TryGetValue(componentType, out var list))
list.Add(instance);
else
_componentValidators.Add(componentType, new List<object> { instance });
}
catch (Exception e)
{
Debug.LogException(e);
}
}
public void AddGameObject(Type type)
{
if (type.IsInterface || type.IsAbstract)
return;
try
{
var instance = (IGameObjectValidator)FormatterServices.GetUninitializedObject(type);
GameObjectValidators.Add(instance);
}
catch (Exception e)
{
Debug.LogException(e);
}
}
public void AddAsset(Type type)
{
if (type.IsInterface || type.IsAbstract)
return;
var typeValidator = type.GetInterfaces().FirstOrDefault(typeInterface => typeInterface.IsGenericType && typeInterface.GetGenericTypeDefinition() == typeof(IAssetValidator<>));
var componentType = typeValidator?.GetGenericArguments()[0];
if (componentType == null)
return;
try
{
var instance = FormatterServices.GetUninitializedObject(type);
var validator = new AssetValidator(instance);
if (AssetValidators.TryGetValue(componentType, out var list))
list.Add(validator);
else
AssetValidators.Add(componentType, new List<AssetValidator> { validator });
}
catch (Exception e)
{
Debug.LogException(e);
}
}
public bool TryGetAttributeValidator(Type type, out object validatorInstance)
{
return _attributeValidators.TryGetValue(type, out validatorInstance);
}
public bool TryGetComponentValidator(Type type, out List<object> validatorInstances)
{
return _componentValidators.TryGetValue(type, out validatorInstances);
}
public sealed class AssetValidator
{
public readonly object Validator;
public readonly MethodInfo ValidatorMethod;
public AssetValidator(object validator)
{
Validator = validator;
ValidatorMethod = validator.GetType().GetMethod("Validate");
}
}
}
}