module-project-validator/Editor/Validators/Report.cs

141 lines
No EOL
5 KiB
C#

using System;
using System.Collections.Generic;
using UnityEditor;
namespace Module.ProjectValidator.Editor
{
internal sealed class Report
{
public static Report Active { get; private set; }
public static bool HasActive => Active != null;
public readonly List<Entry> Entries = new();
private readonly Dictionary<GUID, MappingEntry> _assetToSeverityMapping = new();
private readonly Dictionary<int, MappingEntry> _instanceToSeverityMapping = new();
public void Add(GUID assetGuid, string scenePath, string fieldPath, Attribute attribute, EValidatorSeverity severity, string message)
{
Entries.Add(new Entry
{
AssetGuid = assetGuid,
AssetName = EditorAssetUtility.GetAssetName(assetGuid),
ScenePath = scenePath,
FieldPath = fieldPath,
ScenePathRichText = ProjectValidatorUtility.ApplyRichTextToScenePath(scenePath),
FieldPathRichText = ProjectValidatorUtility.ApplyRichTextToFieldPath(fieldPath),
Type = ProjectValidatorUtility.GetAttributeShortName(attribute),
Severity = severity,
SeverityStr = severity.ToString(),
SeverityResult = message
});
if (_assetToSeverityMapping.TryGetValue(assetGuid, out var mapping))
{
if (mapping.Severity < severity)
_assetToSeverityMapping[assetGuid] = new MappingEntry(severity, false);
}
else
{
_assetToSeverityMapping.Add(assetGuid, new MappingEntry(severity, false));
}
}
public void RebuildAssetMapping()
{
ProjectValidatorUtility.RebuildAssetMapping(_assetToSeverityMapping);
}
public void RebuildInstanceMapping()
{
ProjectValidatorUtility.RebuildSceneInstanceMapping(this, _instanceToSeverityMapping);
}
public bool TryGetSeverityFor(string guid, out MappingEntry mapping)
{
if (GUID.TryParse(guid, out var assetGuid) && _assetToSeverityMapping.TryGetValue(assetGuid, out mapping))
return true;
mapping = new MappingEntry();
return false;
}
public bool TryGetSeverityFor(int instanceId, out MappingEntry mapping)
{
if (_instanceToSeverityMapping.TryGetValue(instanceId, out mapping))
return true;
mapping = new MappingEntry();
return false;
}
public bool TryGetSeverityFor(GUID assetGuid, string scenePath, out MappingEntry mapping)
{
if (!_assetToSeverityMapping.TryGetValue(assetGuid, out mapping))
return false;
mapping = new MappingEntry();
for (var i = 0; i < Entries.Count; i++)
{
if (Entries[i].AssetGuid != assetGuid || Entries[i].ScenePath != scenePath || Entries[i].Severity <= mapping.Severity)
continue;
mapping = new MappingEntry(Entries[i].Severity, false);
if (mapping.Severity == EValidatorSeverity.MaxSeverityLevel)
break;
}
return mapping.Severity != EValidatorSeverity.Valid;
}
public void SetAsActive()
{
Active = this;
}
public static void ClearActive()
{
Active = null;
}
public struct Entry
{
public GUID AssetGuid;
public string AssetName;
public string ScenePath;
public string FieldPath;
public string ScenePathRichText;
public string FieldPathRichText;
public string Type;
public EValidatorSeverity Severity;
public string SeverityStr;
public string SeverityResult;
public bool Filter(string filter)
{
return AssetName.Contains(filter, StringComparison.InvariantCultureIgnoreCase) ||
ScenePath.Contains(filter, StringComparison.InvariantCultureIgnoreCase) ||
FieldPath.Contains(filter, StringComparison.InvariantCultureIgnoreCase) ||
Type.Contains(filter, StringComparison.InvariantCultureIgnoreCase) ||
SeverityResult.Contains(filter, StringComparison.InvariantCultureIgnoreCase) ||
SeverityStr.Contains(filter, StringComparison.InvariantCultureIgnoreCase);
}
}
public struct MappingEntry
{
public readonly EValidatorSeverity Severity;
public readonly bool IsRedirect;
public MappingEntry(EValidatorSeverity severity, bool isRedirect)
{
Severity = severity;
IsRedirect = isRedirect;
}
}
}
}