14 lines
449 B
C#
14 lines
449 B
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace Module.ProjectValidator.Editor
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{
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internal sealed class ComponentValidatorMeshCollider : IComponentValidator<MeshCollider>
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{
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public void Validate(MeshCollider component, List<ValidatorResult> results)
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{
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if (component.sharedMesh == null)
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results.Add(ValidatorResult.Create(EValidatorSeverity.Error, "Missing mesh"));
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}
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}
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}
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