module-project-validator/Editor/Validators/GameObject/GameObjectValidatorMissingComponents.cs

17 lines
No EOL
583 B
C#

using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace Module.ProjectValidator.Editor
{
internal sealed class GameObjectValidatorMissingComponents : IGameObjectValidator
{
public void Validate(GameObject gameObject, List<ValidatorResult> results)
{
var count = GameObjectUtility.GetMonoBehavioursWithMissingScriptCount(gameObject);
if (count != 0)
results.Add(ValidatorResult.Create(EValidatorSeverity.Error, $"GameObject is missing {count} component(s)"));
}
}
}