module-project-validator/Editor/Validators/Component/ComponentValidatorMeshCollider.cs

14 lines
449 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace Module.ProjectValidator.Editor
{
internal sealed class ComponentValidatorMeshCollider : IComponentValidator<MeshCollider>
{
public void Validate(MeshCollider component, List<ValidatorResult> results)
{
if (component.sharedMesh == null)
results.Add(ValidatorResult.Create(EValidatorSeverity.Error, "Missing mesh"));
}
}
}