module-project-validator/Editor/Validators/Component/ComponentValidatorMeshRenderer.cs

19 lines
606 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace Module.ProjectValidator.Editor
{
internal sealed class ComponentValidatorMeshRenderer : IComponentValidator<MeshRenderer>
{
public void Validate(MeshRenderer component, List<ValidatorResult> results)
{
var materials = component.sharedMaterials;
for (var i = 0; i < materials.Length; i++)
{
if (materials[i] == null)
results.Add(ValidatorResult.Create(EValidatorSeverity.Error, $"Missing material in slot #{i}"));
}
}
}
}