module-project-validator/Editor/Validators/Component/ComponentValidatorSkinnedMeshRenderer.cs

22 lines
781 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace Module.ProjectValidator.Editor
{
internal sealed class ComponentValidatorSkinnedMeshRenderer : IComponentValidator<SkinnedMeshRenderer>
{
public void Validate(SkinnedMeshRenderer component, List<ValidatorResult> results)
{
var materials = component.sharedMaterials;
for (var i = 0; i < materials.Length; i++)
{
if (materials[i] == null)
results.Add(ValidatorResult.Create(EValidatorSeverity.Error, $"Missing material in slot #{i}"));
}
if (component.sharedMesh == null)
results.Add(ValidatorResult.Create(EValidatorSeverity.Error, "Missing mesh"));
}
}
}