module-project-validator/Editor/Validators/GameObject/GameObjectValidatorBrokenPrefab.cs

15 lines
No EOL
497 B
C#

using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace Module.ProjectValidator.Editor
{
internal sealed class GameObjectValidatorBrokenPrefab : IGameObjectValidator
{
public void Validate(GameObject gameObject, List<ValidatorResult> results)
{
if (PrefabUtility.IsPrefabAssetMissing(gameObject))
results.Add(ValidatorResult.Create(EValidatorSeverity.Error, "GameObject is missing prefab asset"));
}
}
}