- Attributes: Added AssetsOnly, SceneObjectsOnly, AssignAssetIfNull, AssignComponentIfNull - Attributes: Replaced AssignIfNull with AssignComponentIfNull
39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using System;
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namespace Module.Inspector
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{
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[AttributeUsage(AttributeTargets.Field, AllowMultiple = false, Inherited = true)]
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public sealed class AssignAssetIfNullAttribute : ValueModifierPropertyAttribute
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{
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public readonly bool useType;
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public readonly Type type;
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public readonly string filter;
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public readonly string[] searchFolders;
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public AssignAssetIfNullAttribute(string[] searchFolders = null)
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{
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this.searchFolders = searchFolders;
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}
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public AssignAssetIfNullAttribute(string filter, string[] searchFolders = null)
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{
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this.filter = filter;
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this.searchFolders = searchFolders;
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}
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public AssignAssetIfNullAttribute(Type type, string[] searchFolders = null)
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{
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this.type = type;
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this.searchFolders = searchFolders;
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useType = true;
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}
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public AssignAssetIfNullAttribute(Type type, string filter, string[] searchFolders = null)
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{
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this.type = type;
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this.filter = filter;
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this.searchFolders = searchFolders;
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useType = true;
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}
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}
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} |