| Editor | ||
| Samples~ | ||
| .gitignore | ||
| CHANGELOG.md | ||
| CHANGELOG.md.meta | ||
| Editor.meta | ||
| LICENSE | ||
| LICENSE.meta | ||
| package.json | ||
| package.json.meta | ||
| README.md | ||
| README.md.meta | ||
Description
This module contains a few helpful editor tools, like favorites, history and some handy toolbar tools.
Favorites
An editor window, where you can pin folders and assets, so you can easily find the most used assets in your project.
History
An editor window, where the history of all selected assets are shown. An asset in the window can be selected to easy get back to previous selections.
Toolbar
Toolbars to the left and right of the play-buttons. Anything can be added, as long as it is supported by IMGUI.
Default tools
Several tools are available from start:
- Build: Select build target and build
- Player Prefs: Delete all PlayerPrefs data
- Scene: Load any scene in the project easily by using the dropdown
- Target Frame Rate Scale: Adjust target frame rate from [10;144] from a slider
- Time Scale: Adjust the time scale from [0;1] from a slider
- UI Canvas: Select and center the camera on any Canvases in the scene
- UI Layer: Toggle the UI layer on/off
- Settings: Open project or preferences
- Save: Project save
Customization
You can create your own toolbar extensions by extending AbstractToolbarDrawer.
internal sealed class MyCustomTool : AbstractToolbarDrawer
{
public override bool Visible => true;
public override bool Enabled => true;
public override EToolbarPlacement Placement => EToolbarPlacement.Left;
public override int Priority => (int)EToolbarPriority.Medium;
protected override void Draw(Rect rect)
{
// Use IMGUI methods for drawing
}
public override float CalculateWidth()
{
// Default width for toolbar buttons is 30
return 30.0f;
}
}
The four properties help define draw and enable state:
Visible: If it is visible in the toolbarEnabled: If it is enabled in the toolbar (GUI.enabled)Placement: If it is placed to the left or right of the play-buttonsPriority: Sort order/priority, when drawing the tool
Customization - Settings
To add enable/disable settings or more to Preferences -> Toolbar, you can implement IToolbarSettings.
internal sealed class ToolbarUiSettings : IToolbarSettings
{
public string Title => "UI";
private const string PREF_IS_UI_ENABLED = "ToolbarSettings_IsUiEnabled";
private const string PREF_IS_UI_LAYER_ENABLED = "ToolbarSettings_IsUiLayerEnabled";
public static bool IsUiEnabled
{
get => EditorPrefs.GetBool(PREF_IS_UI_ENABLED, false);
set => EditorPrefs.SetBool(PREF_IS_UI_ENABLED, value);
}
public static bool IsUiLayerEnabled
{
get => EditorPrefs.GetBool(PREF_IS_UI_LAYER_ENABLED, false);
set => EditorPrefs.SetBool(PREF_IS_UI_LAYER_ENABLED, value);
}
public void Draw()
{
IsUiEnabled = EditorGUILayout.Toggle("Enable Canvas picker", IsUiEnabled);
IsUiLayerEnabled = EditorGUILayout.Toggle("Enable Layer toggle", IsUiLayerEnabled);
}
}