| Editor | ||
| Samples~ | ||
| .gitignore | ||
| CHANGELOG.md | ||
| CHANGELOG.md.meta | ||
| Editor.meta | ||
| LICENSE | ||
| LICENSE.meta | ||
| package.json | ||
| package.json.meta | ||
| README.md | ||
| README.md.meta | ||
Description
This module contains a few helpful editor tools, like favorites, history and some handy toolbar tools.
Favorites
An editor window, where you can pin folders and assets, so you can easily find the most used assets in your project.
History
An editor window, where the history of all selected assets are shown. An asset in the window can be selected to easy get back to previous selections.
Toolbar
Toolbars to the left and right of the play-buttons by using the MainToolbarElement-attribute.
Default tools
Several tools are available from start:
- Build: Select build target and build
- Player Prefs: Delete all PlayerPrefs data
- Scene: Load any scene in the project easily by using the dropdown
- Time Scale: Adjust the time scale from [0;1] from a slider
- UI Canvas: Select and center the camera on any Canvases in the scene
- UI Layer: Toggle the UI layer on/off
- Settings: Open project or preferences
- Save: Project save
Customization
You can create your own toolbar extensions by using the property attribute MainToolbarElement.
[Preserve]
[MainToolbarElement("Toolbar/Time Scale", ussName = "", defaultDockIndex = 0, defaultDockPosition = MainToolbarDockPosition.Middle, menuPriority = 500)]
public static MainToolbarElement Draw()
{
var content = new MainToolbarContent("Time:", "Adjust Time.timeScale from [min;max] and snaps when value is approximately 1.0");
return new MainToolbarSlider(content, Time.timeScale, ToolbarTimeSettings.TimeScaleMinValue, ToolbarTimeSettings.TimeScaleMaxValue, OnTimeScaleValueChanged);
}
private static void OnTimeScaleValueChanged(float value)
{
value = Mathf.Clamp(value, ToolbarTimeSettings.TimeScaleMinValue, ToolbarTimeSettings.TimeScaleMaxValue);
if (Mathf.Abs(value - 1.0f) < 0.02f)
value = 1.0f;
if (!Mathf.Approximately(Time.timeScale, value))
Time.timeScale = value;
}
A list of multiple controls can be done by changing:
public static MainToolbarElement Draw()
to
public static IEnumerable<MainToolbarElement> Draw()
Customization - Settings
To add enable/disable settings or more to Preferences -> Toolbar, you can implement IToolbarSettings.
internal sealed class ToolbarFooSettings : IToolbarSettings
{
public string Title => "Foo";
private const string PREF_MIN_VALUE = "ToolbarSettings_MinValue";
private const string PREF_MAX_VALUE = "ToolbarSettings_MaxValue";
public static float MinValue
{
get => EditorPrefs.GetFloat(PREF_IS_UI_ENABLED, false);
set => EditorPrefs.SetFloat(PREF_IS_UI_ENABLED, value);
}
public static float MaxValue
{
get => EditorPrefs.GetFloat(PREF_IS_UI_LAYER_ENABLED, false);
set => EditorPrefs.SetFloat(PREF_IS_UI_LAYER_ENABLED, value);
}
public void Draw()
{
MinValue = EditorGUILayout.FloatField("Min Value", TimeScaleMinValue);
MaxValue = EditorGUILayout.FloatField("Max Value", TimeScaleMaxValue);
}
}
If you need to refresh a control, due to changes in settings. Then invoke:
MainToolbar.Refresh("Toolbar/Time Scale");