1.9.2: Scene picker icons in light mode will now be drawn as dark icons, instead of light grey

This commit is contained in:
Anders Ejlersen 2023-09-18 20:27:58 +02:00
parent bc63fbe5c3
commit 06420f1ad4
3 changed files with 21 additions and 4 deletions

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@ -1,6 +1,13 @@
# Change Log
All notable changes to this project will be documented in this file.
## [1.9.2] - 2023-09-18
### Changed
- Scene picker icons in light mode will now be drawn as dark icons, instead of light grey
## [1.9.1] - 2023-09-10
### Fixed

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@ -59,9 +59,19 @@ namespace Module.NavigationTool.Editor.Toolbar
margin = new RectOffset(8, 0, 8, 0)
};
iconPlusSmall = EditorGUIUtility.IconContent("d_CreateAddNew");
iconSceneAdditive = EditorGUIUtility.IconContent("d_winbtn_win_restore_h");
iconSceneSingle = EditorGUIUtility.IconContent("d_winbtn_win_max_h");
if (EditorGUIUtility.isProSkin)
{
iconPlusSmall = EditorGUIUtility.IconContent("d_CreateAddNew");
iconSceneAdditive = EditorGUIUtility.IconContent("d_winbtn_win_restore_h");
iconSceneSingle = EditorGUIUtility.IconContent("d_winbtn_win_max_h");
}
else
{
iconPlusSmall = EditorGUIUtility.IconContent("CreateAddNew");
iconSceneAdditive = EditorGUIUtility.IconContent("winbtn_win_restore_h");
iconSceneSingle = EditorGUIUtility.IconContent("winbtn_win_max_h");
}
iconDisconnect = EditorGUIUtility.IconContent("d_CacheServerDisconnected");
iconProject = EditorGUIUtility.IconContent("Project");
iconSettings = new GUIContent(EditorGUIUtility.IconContent("Settings"));

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@ -1,6 +1,6 @@
{
"name": "com.module.navigationtool",
"version": "1.9.1",
"version": "1.9.2",
"displayName": "Module.NavigationTool",
"description": "Support for navigation tools, like favorites, history and toolbars",
"unity": "2019.2",