0.8.3: Fixed issue, where creating a new scene didn't set scene picker as dirty
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27ee0e48a7
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@ -1,5 +1,6 @@
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using Module.NavigationTool.Editor.Tools;
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine.SceneManagement;
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namespace Module.NavigationTool.Editor.Toolbar
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@ -11,6 +12,7 @@ namespace Module.NavigationTool.Editor.Toolbar
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{
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EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
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SceneManager.activeSceneChanged += OnActiveSceneChanged;
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EditorSceneManager.newSceneCreated += OnNewSceneCreated;
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}
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private static void OnPlayModeStateChanged(PlayModeStateChange state)
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@ -22,5 +24,10 @@ namespace Module.NavigationTool.Editor.Toolbar
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{
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ToolScenePicker.SetAsDirty();
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}
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private static void OnNewSceneCreated(Scene scene, NewSceneSetup setup, NewSceneMode mode)
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{
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ToolScenePicker.SetAsDirty();
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}
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}
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}
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@ -1,6 +1,6 @@
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{
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"name": "com.module.navigationtool",
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"version": "0.8.2",
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"version": "0.8.3",
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"displayName": "Module.NavigationTool",
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"description": "Support for navigation tools, like favorites, history and toolbars",
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"unity": "2019.2",
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