1.7.2: Fixed issue, where changing scene by opening scene files would not refresh scene selection tool
This commit is contained in:
parent
aa117603f1
commit
10d07b986f
2 changed files with 7 additions and 1 deletions
|
|
@ -12,6 +12,7 @@ namespace Module.NavigationTool.Editor.Toolbar
|
|||
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
|
||||
SceneManager.activeSceneChanged += OnActiveSceneChanged;
|
||||
EditorSceneManager.newSceneCreated += OnNewSceneCreated;
|
||||
EditorSceneManager.activeSceneChangedInEditMode += OnActiveSceneChangedInEditMode;
|
||||
}
|
||||
|
||||
private static void OnPlayModeStateChanged(PlayModeStateChange state)
|
||||
|
|
@ -24,6 +25,11 @@ namespace Module.NavigationTool.Editor.Toolbar
|
|||
ToolScenePicker.SetAsDirty();
|
||||
}
|
||||
|
||||
private static void OnActiveSceneChangedInEditMode(Scene from, Scene to)
|
||||
{
|
||||
ToolScenePicker.SetAsDirty();
|
||||
}
|
||||
|
||||
private static void OnNewSceneCreated(Scene scene, NewSceneSetup setup, NewSceneMode mode)
|
||||
{
|
||||
ToolScenePicker.SetAsDirty();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue