0.6.0: Added ui layer and canvas picker
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10 changed files with 206 additions and 11 deletions
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@ -36,16 +36,17 @@ namespace Game.NavigationTool.Editor
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private static void OnGUI()
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{
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const float Y = 5.0f;
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const float SPACING = 8.0f;
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const float SPACING = 4.0f;
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const float HEIGHT = 22.0f;
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const float PLAY_BUTTON_EXTENT = 48.0f;
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const float PLAY_BUTTON_EXTENT = 75.0f;
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const float PLAY_BUTTON_OFFSET = -23.0f;
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if (DRAWERS == null)
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return;
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styles.Initialize(GUI.skin);
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float xLeft = EditorGUIUtility.currentViewWidth * 0.5f - PLAY_BUTTON_EXTENT;
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float xRight = EditorGUIUtility.currentViewWidth * 0.5f + PLAY_BUTTON_EXTENT;
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float xLeft = EditorGUIUtility.currentViewWidth * 0.5f + PLAY_BUTTON_OFFSET - PLAY_BUTTON_EXTENT;
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float xRight = EditorGUIUtility.currentViewWidth * 0.5f + PLAY_BUTTON_OFFSET + PLAY_BUTTON_EXTENT;
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for (var i = 0; i < DRAWERS.Length; i++)
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{
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