Tool: Fixed issue with missing icons for scene (single/additive) toggle button in Unity 6000.0b

This commit is contained in:
Anders Ejlersen 2024-03-23 12:04:16 +01:00
parent 06420f1ad4
commit 1c6f548770
4 changed files with 28 additions and 3 deletions

View file

@ -61,12 +61,16 @@ namespace Module.NavigationTool.Editor.Toolbar
if (tempIsAdditive)
{
#if !UNITY_6000_0_OR_NEWER
GUI.Label(rect, styles.iconSceneAdditive, styles.labelCenter);
#endif
GUI.Label(rect, Styles.LABEL_SCENE_ADDITIVE, styles.labelCenter);
}
else
{
#if !UNITY_6000_0_OR_NEWER
GUI.Label(rect, styles.iconSceneSingle, styles.labelCenter);
#endif
GUI.Label(rect, Styles.LABEL_SCENE_SINGLE, styles.labelCenter);
}
@ -211,8 +215,15 @@ namespace Module.NavigationTool.Editor.Toolbar
private static class Styles
{
#if UNITY_6000_0_OR_NEWER
public static readonly GUIContent LABEL_SCENE_ADDITIVE = new GUIContent("A", "Additive scene loading (toogle to Single)");
public static readonly GUIContent LABEL_SCENE_SINGLE = new GUIContent("S", "Single scene loading (toggle to Additive)");
#else
public static readonly GUIContent LABEL_SCENE_ADDITIVE = new GUIContent(string.Empty, "Additive scene loading (toogle to Single)");
public static readonly GUIContent LABEL_SCENE_SINGLE = new GUIContent(string.Empty, "Single scene loading (toggle to Additive)");
#endif
public static readonly GUIContent LABEL_SCENE_CREATE = new GUIContent(string.Empty, "Create a new scene");
public const float BUTTON_WIDTH = 24.0f;
}

View file

@ -15,8 +15,10 @@ namespace Module.NavigationTool.Editor.Toolbar
public GUIStyle centeredMiniLabel;
public GUIContent iconPlusSmall;
#if !UNITY_6000_0_OR_NEWER
public GUIContent iconSceneAdditive;
public GUIContent iconSceneSingle;
#endif
public GUIContent iconDisconnect;
public GUIContent iconProject;
public GUIContent iconSettings;
@ -62,14 +64,20 @@ namespace Module.NavigationTool.Editor.Toolbar
if (EditorGUIUtility.isProSkin)
{
iconPlusSmall = EditorGUIUtility.IconContent("d_CreateAddNew");
#if !UNITY_6000_0_OR_NEWER
iconSceneAdditive = EditorGUIUtility.IconContent("d_winbtn_win_restore_h");
iconSceneSingle = EditorGUIUtility.IconContent("d_winbtn_win_max_h");
#endif
}
else
{
iconPlusSmall = EditorGUIUtility.IconContent("CreateAddNew");
#if !UNITY_6000_0_OR_NEWER
iconSceneAdditive = EditorGUIUtility.IconContent("winbtn_win_restore_h");
iconSceneSingle = EditorGUIUtility.IconContent("winbtn_win_max_h");
#endif
}
iconDisconnect = EditorGUIUtility.IconContent("d_CacheServerDisconnected");