0.2.0: Added drag and drop between entries in list and fixed some bugs
This commit is contained in:
parent
dea60c6e4a
commit
1e1736f94a
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@ -59,6 +59,14 @@ namespace Game.NavigationTool.Editor
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}
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}
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}
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for (var i = 0; i < entries.Count; i++)
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{
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Entry e = entries[i];
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if (e.indentLevel != 0 && e.parent == null)
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e.indentLevel = 0;
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}
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}
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public void Add(string guid, Entry toParent = null)
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@ -82,6 +90,9 @@ namespace Game.NavigationTool.Editor
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entries.Add(e);
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if (toParent != null && toParent.isAsset)
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toParent = toParent.parent;
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if (toParent != null)
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{
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e.parent = toParent;
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@ -137,7 +148,7 @@ namespace Game.NavigationTool.Editor
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if (!e.isAsset)
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{
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for (var i = 0; i < e.children.Count; i++)
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for (int i = e.children.Count - 1; i >= 0; i--)
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{
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InternalRemove(e.children[i].entry);
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}
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@ -191,9 +202,23 @@ namespace Game.NavigationTool.Editor
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string path = AssetDatabase.GUIDToAssetPath(entry.assetGuid);
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return AssetDatabase.LoadMainAssetAtPath(path);
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}
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private void Sort()
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{
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entries.Sort((e0, e1) =>
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{
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int compare = e0.isAsset.CompareTo(e1.isAsset);
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if (compare == 0)
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compare = string.Compare(e0.lowerName, e1.lowerName, StringComparison.Ordinal);
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return compare;
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});
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}
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public void Save()
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{
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Sort();
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string json = EditorJsonUtility.ToJson(this, false);
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EditorPrefs.SetString(PREF_ID, json);
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}
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@ -254,7 +279,7 @@ namespace Game.NavigationTool.Editor
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string path = AssetDatabase.GUIDToAssetPath(assetGuid);
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name = Path.GetFileNameWithoutExtension(path);
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lowerName = name.ToLower();
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valid = !string.IsNullOrEmpty(path);
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valid = AssetDatabase.LoadMainAssetAtPath(path) != null;
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content = new GUIContent(name, FavoritesGUIUtility.GetIcon(path), path);
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}
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else
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@ -267,6 +292,15 @@ namespace Game.NavigationTool.Editor
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public void AddChild(Entry entry)
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{
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children.Add(new Child(entry));
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children.Sort((c0, c1) =>
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{
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int compare = c0.entry.isAsset.CompareTo(c1.entry.isAsset);
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if (compare == 0)
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compare = string.Compare(c0.entry.lowerName, c1.entry.lowerName, StringComparison.Ordinal);
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return compare;
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});
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}
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public void RemoveChild(Entry entry)
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@ -10,8 +10,11 @@ namespace Game.NavigationTool.Editor
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public static Favorites.Entry manipulatingEntry;
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public static EManipulatingState manipulatingState;
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public static Favorites.Entry hoverEntry;
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public static Vector2 manipulatingMouseOffset;
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public static Rect manipulatingRect;
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public static Favorites.Entry hoverEntry;
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public static void DrawEntry(Rect rect, Favorites.Entry entry, Styles styles, bool ignoreIndentLevel = false)
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{
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int id = GUIUtility.GetControlID(ENTRY_HASH, FocusType.Passive, rect);
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@ -20,15 +23,14 @@ namespace Game.NavigationTool.Editor
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if (intersects)
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hoverEntry = entry;
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else if (hoverEntry == entry)
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hoverEntry = null;
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switch (Event.current.type)
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{
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case EventType.MouseDown:
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if (intersects)
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{
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SetManipulating(entry, Event.current.button == 0 ? EManipulatingState.BeginClick : EManipulatingState.BeginContextClick);
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SetManipulating(rect, entry, Event.current.button == 0 ? EManipulatingState.BeginClick : EManipulatingState.BeginContextClick);
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manipulatingMouseOffset = Event.current.mousePosition - rect.position;
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Event.current.Use();
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}
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break;
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@ -38,16 +40,23 @@ namespace Game.NavigationTool.Editor
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if (manipulatingState == EManipulatingState.BeginClick)
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{
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if (intersects && Event.current.button == 0)
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SetManipulating(entry, EManipulatingState.PerformedClick);
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SetManipulating(rect, entry, EManipulatingState.PerformedClick);
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else
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SetManipulating(entry, EManipulatingState.EndClick);
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SetManipulating(rect, entry, EManipulatingState.EndClick);
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}
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else if (manipulatingState == EManipulatingState.BeginContextClick)
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{
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if (intersects && Event.current.button == 1)
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SetManipulating(entry, EManipulatingState.PerformedContextClick);
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SetManipulating(rect, entry, EManipulatingState.PerformedContextClick);
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else
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SetManipulating(entry, EManipulatingState.EndContextClick);
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SetManipulating(rect, entry, EManipulatingState.EndContextClick);
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}
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else if (manipulatingState == EManipulatingState.BeginDrag)
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{
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if (intersects)
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SetManipulating(rect, entry, EManipulatingState.EndDrag);
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else
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SetManipulating(rect, entry, EManipulatingState.PerformedDrag);
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}
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Event.current.Use();
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@ -55,11 +64,10 @@ namespace Game.NavigationTool.Editor
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break;
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case EventType.MouseDrag:
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if (manipulatingEntry == entry)
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{
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SetManipulating(rect, entry, EManipulatingState.BeginDrag);
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Event.current.Use();
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break;
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case EventType.KeyDown:
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break;
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case EventType.KeyUp:
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}
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break;
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case EventType.Repaint:
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if (!ignoreIndentLevel)
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@ -67,20 +75,36 @@ namespace Game.NavigationTool.Editor
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rect.x += entry.indentLevel * 15.0f;
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rect.width -= entry.indentLevel * 15.0f;
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}
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if (!entry.isAsset)
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entry.content.image = entry.expanded ? styles.foldoutOut : styles.foldoutIn;
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styles.entry.Draw(rect, entry.content, id, on, intersects);
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break;
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case EventType.DragUpdated:
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break;
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case EventType.DragPerform:
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break;
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case EventType.DragExited:
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GUIStyle style = entry.valid ? styles.entry : styles.invalidEntry;
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style.Draw(rect, entry.content, id, on, intersects);
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break;
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}
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}
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public static void DrawShadowEntry(Rect rect, Favorites.Entry entry, Styles styles)
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{
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if (Event.current.type != EventType.Repaint)
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return;
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if (!entry.isAsset)
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entry.content.image = entry.expanded ? styles.foldoutOut : styles.foldoutIn;
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int id = GUIUtility.GetControlID(ENTRY_HASH, FocusType.Passive, rect);
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GUIStyle style = entry.valid ? styles.entry : styles.invalidEntry;
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GUI.enabled = false;
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style.Draw(rect, entry.content, id, false, false);
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GUI.enabled = true;
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}
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public static void EndDraw()
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{
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hoverEntry = null;
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}
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public static Texture2D GetIcon(string path)
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{
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@ -97,15 +121,16 @@ namespace Game.NavigationTool.Editor
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return AssetDatabase.GetCachedIcon("Assets") as Texture2D;
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}
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private static void SetManipulating(Favorites.Entry entry, EManipulatingState state)
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private static void SetManipulating(Rect rect, Favorites.Entry entry, EManipulatingState state)
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{
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manipulatingRect = rect;
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manipulatingEntry = entry;
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manipulatingState = state;
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}
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public static void ClearManipulating()
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{
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SetManipulating(null, EManipulatingState.None);
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SetManipulating(Rect.zero, null, EManipulatingState.None);
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hoverEntry = null;
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}
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}
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17
Editor/Favorites/Utilities/FavoritesPostProcess.cs
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17
Editor/Favorites/Utilities/FavoritesPostProcess.cs
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@ -0,0 +1,17 @@
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using UnityEditor;
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namespace Game.NavigationTool.Editor
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{
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internal sealed class FavoritesPostProcess : AssetPostprocessor
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{
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private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
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{
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bool isDirty = deletedAssets.Length != 0 ||
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movedAssets.Length != 0 ||
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movedFromAssetPaths.Length != 0;
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if (isDirty && FavoritesUtility.IsLoaded())
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FavoritesUtility.RefreshAll();
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}
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}
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}
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11
Editor/Favorites/Utilities/FavoritesPostProcess.cs.meta
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11
Editor/Favorites/Utilities/FavoritesPostProcess.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 522178e7e28db4e4b8bad3b9ae7d1ff4
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,4 +1,5 @@
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using UnityEditor;
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using System.Collections.Generic;
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using UnityEditor;
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namespace Game.NavigationTool.Editor
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{
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@ -16,6 +17,24 @@ namespace Game.NavigationTool.Editor
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return FAVORITES ?? (FAVORITES = new Favorites());
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}
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public static bool IsLoaded()
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{
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return FAVORITES != null;
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}
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public static void RefreshAll()
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{
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if (FAVORITES == null)
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return;
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List<Favorites.Entry> entries = FAVORITES.entries;
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for (var i = 0; i < entries.Count; i++)
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{
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entries[i].Refresh();
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}
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}
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[MenuItem("Tools/Utilities/Favorites/Delete")]
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public static void DeleteAll()
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{
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@ -59,9 +59,10 @@ namespace Game.NavigationTool.Editor
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}
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HandleDragAndDropEvents();
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HandleManipulatedEntry();
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HandleManipulatedEntry(styles);
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FavoritesGUIUtility.EndDraw();
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}
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private void HandleDragAndDropEvents()
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{
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Favorites favorites = FavoritesUtility.GetFavorites();
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@ -76,20 +77,18 @@ namespace Game.NavigationTool.Editor
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if (!viewTools.IsSearching())
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toParent = FavoritesGUIUtility.hoverEntry;
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favorites.AddRangeByPath(DragAndDrop.paths, toParent);
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}
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}
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private static void HandleManipulatedEntry()
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private static void HandleManipulatedEntry(Styles styles)
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{
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Favorites favorites = FavoritesUtility.GetFavorites();
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Favorites.Entry entry = FavoritesGUIUtility.manipulatingEntry;
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switch (FavoritesGUIUtility.manipulatingState)
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{
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case EManipulatingState.BeginClick:
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break;
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case EManipulatingState.PerformedClick:
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if (entry.isAsset)
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{
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@ -102,23 +101,23 @@ namespace Game.NavigationTool.Editor
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favorites.Save();
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}
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FavoritesGUIUtility.ClearManipulating();
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break;
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case EManipulatingState.EndClick:
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FavoritesGUIUtility.ClearManipulating();
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break;
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case EManipulatingState.BeginDrag:
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Rect rect = FavoritesGUIUtility.manipulatingRect;
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rect.position = Event.current.mousePosition - FavoritesGUIUtility.manipulatingMouseOffset;
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FavoritesGUIUtility.DrawShadowEntry(rect, entry, styles);
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break;
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case EManipulatingState.PerformedDrag:
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FavoritesGUIUtility.ClearManipulating();
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break;
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case EManipulatingState.EndDrag:
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favorites.Move(entry, FavoritesGUIUtility.hoverEntry);
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FavoritesGUIUtility.ClearManipulating();
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break;
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case EManipulatingState.PerformedContextClick:
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FavoritesGUIUtility.ClearManipulating();
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EditorFavoritesPopupWindowContextMenu.Show(Event.current.mousePosition, entry);
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break;
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case EManipulatingState.EndClick:
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case EManipulatingState.EndDrag:
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case EManipulatingState.EndContextClick:
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FavoritesGUIUtility.ClearManipulating();
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break;
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@ -8,6 +8,7 @@ namespace Game.NavigationTool.Editor
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public GUIStyle buttonAddFolder;
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public GUIStyle entry;
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public GUIStyle invalidEntry;
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public Texture2D foldoutIn;
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public Texture2D foldoutOut;
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@ -20,6 +21,7 @@ namespace Game.NavigationTool.Editor
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if (this.skin == skin)
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return;
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this.skin = skin;
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toolbox = new GUIStyle(skin.box);
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buttonAddFolder = new GUIStyle(skin.button);
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@ -29,6 +31,11 @@ namespace Game.NavigationTool.Editor
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entry.hover.textColor = entry.onHover.textColor = Color.white;
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entry.active.textColor = entry.onActive.textColor = Color.yellow;
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invalidEntry = new GUIStyle(entry);
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invalidEntry.normal.textColor = Color.red;
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invalidEntry.hover.textColor = invalidEntry.onHover.textColor = new Color(1.0f, 0.3f, 0.3f);
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invalidEntry.active.textColor = invalidEntry.onActive.textColor = new Color(1.0f, 0.0f, 0.5f);
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GUIStyle style = skin.FindStyle("Foldout");
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if (style != null)
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@ -1,6 +1,6 @@
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{
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"name": "com.module.navigationtool",
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"version": "0.1.0",
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"version": "0.2.0",
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"displayName": "Module.NavigationTool",
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"description": "Support for navigation tools",
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"unity": "2019.2",
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