Fixed issue, where scenes could be valid, but not loaded and still crash Unity Editor when accessing path
This commit is contained in:
parent
d34a50767b
commit
230a976a52
|
|
@ -1,13 +1,18 @@
|
||||||
# Change Log
|
# Change Log
|
||||||
All notable changes to this project will be documented in this file.
|
All notable changes to this project will be documented in this file.
|
||||||
|
|
||||||
|
## [2.0.2] - 2025-12-15
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
- Fixed issue, where scenes could be valid, but not loaded and still crash Unity Editor when accessing path
|
||||||
|
|
||||||
|
|
||||||
## [2.0.1] - 2025-12-15
|
## [2.0.1] - 2025-12-15
|
||||||
|
|
||||||
### Fixed
|
### Fixed
|
||||||
- Fixed issue, where fetching scenes would not initially check if the scene was valid before accessing the path
|
- Fixed issue, where fetching scenes would not initially check if the scene was valid before accessing the path
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
## [2.0.0] - 2025-12-06
|
## [2.0.0] - 2025-12-06
|
||||||
- Navigation tools upgraded to use the new `MainToolbarElement` API
|
- Navigation tools upgraded to use the new `MainToolbarElement` API
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -38,7 +38,11 @@ namespace Module.NavigationTool.Editor.Toolbar
|
||||||
for (var i = 0; i < SceneList.labels.Length; i++)
|
for (var i = 0; i < SceneList.labels.Length; i++)
|
||||||
{
|
{
|
||||||
var sceneIndex = i;
|
var sceneIndex = i;
|
||||||
menu.AddItem(SceneList.labels[i], SceneList.selected.Contains(i), () => SelectScene(sceneIndex));
|
menu.AddItem(SceneList.labels[i], SceneList.selected.Contains(i), () =>
|
||||||
|
{
|
||||||
|
if (!Application.isPlaying)
|
||||||
|
SelectScene(sceneIndex);
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
menu.DropDown(rect);
|
menu.DropDown(rect);
|
||||||
|
|
|
||||||
|
|
@ -2,6 +2,7 @@
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
|
using UnityEditor.SceneManagement;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
|
@ -248,7 +249,9 @@ namespace Module.NavigationTool.Editor.Toolbar
|
||||||
{
|
{
|
||||||
Scene scene = SceneManager.GetSceneAt(i);
|
Scene scene = SceneManager.GetSceneAt(i);
|
||||||
|
|
||||||
if (!scene.IsValid() || string.IsNullOrEmpty(scene.path))
|
if (!scene.IsValid() || !scene.isLoaded)
|
||||||
|
continue;
|
||||||
|
if (string.IsNullOrEmpty(scene.path))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
int index = IndexOfPath(scenes, scene.path, false);
|
int index = IndexOfPath(scenes, scene.path, false);
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
{
|
{
|
||||||
"name": "com.module.navigationtool",
|
"name": "com.module.navigationtool",
|
||||||
"version": "2.0.1",
|
"version": "2.0.2",
|
||||||
"displayName": "Module.NavigationTool",
|
"displayName": "Module.NavigationTool",
|
||||||
"description": "Support for navigation tools, like favorites, history and toolbars",
|
"description": "Support for navigation tools, like favorites, history and toolbars",
|
||||||
"unity": "2019.2",
|
"unity": "2019.2",
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue