Fixed layout issues in Unity 6, where height was not set to 22px on parent VisualElement
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All notable changes to this project will be documented in this file.
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## [1.9.5] - 2024-07-18
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### Fixed
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- Fixed layout issues in Unity 6, where height was not set to 22px on parent VisualElement
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## [1.9.4] - 2024-04-18
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### Added
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@ -31,7 +31,20 @@ namespace Module.NavigationTool.Editor.Toolbar
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return;
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PrefabStage prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
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Canvas[] canvases = prefabStage != null ? prefabStage.prefabContentsRoot.GetComponentsInParent<Canvas>() : Object.FindObjectsOfType<Canvas>();
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Canvas[] canvases;
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if (prefabStage != null)
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{
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canvases = prefabStage.prefabContentsRoot.GetComponentsInParent<Canvas>();
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}
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else
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{
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#if UNITY_6000_0_OR_NEWER
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canvases = Object.FindObjectsByType<Canvas>(FindObjectsInactive.Include, FindObjectsSortMode.InstanceID);
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#else
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canvases = Object.FindObjectsOfType<Canvas>();
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#endif
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}
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var list = new List<Canvas>(canvases.Length);
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var listNames = new List<string>(canvases.Length);
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@ -72,7 +72,10 @@ namespace Module.NavigationTool.Editor.Toolbar
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{
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style = {
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flexGrow = 1,
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flexDirection = FlexDirection.Row
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flexDirection = FlexDirection.Row,
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#if UNITY_6000_0_OR_NEWER
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height = 22f
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#endif
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}
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};
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@ -89,7 +92,10 @@ namespace Module.NavigationTool.Editor.Toolbar
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{
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style = {
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flexGrow = 1,
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flexDirection = FlexDirection.RowReverse
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flexDirection = FlexDirection.RowReverse,
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#if UNITY_6000_0_OR_NEWER
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height = 22f
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#endif
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}
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};
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@ -1,6 +1,6 @@
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{
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"name": "com.module.navigationtool",
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"version": "1.9.4",
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"version": "1.9.5",
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"displayName": "Module.NavigationTool",
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"description": "Support for navigation tools, like favorites, history and toolbars",
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"unity": "2019.2",
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