Navigation tools upgraded to use the new MainToolbarElement API
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52 changed files with 837 additions and 66 deletions
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#if UNITY_6000_3_OR_NEWER
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine.SceneManagement;
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namespace Module.NavigationTool.Editor.Toolbar
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{
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[InitializeOnLoad]
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internal static class MainToolbarScenePickerStateChanged
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{
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static MainToolbarScenePickerStateChanged()
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{
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EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
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SceneManager.activeSceneChanged += OnActiveSceneChanged;
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SceneManager.sceneLoaded += OnSceneLoaded;
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SceneManager.sceneUnloaded += OnSceneUnloaded;
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EditorSceneManager.newSceneCreated += OnNewSceneCreated;
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EditorSceneManager.activeSceneChangedInEditMode += OnActiveSceneChangedInEditMode;
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EditorSceneManager.sceneOpened += OnSceneOpened;
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EditorSceneManager.sceneClosed += OnSceneClosed;
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}
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private static void OnPlayModeStateChanged(PlayModeStateChange state)
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{
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MainToolbarScenePickerElement.Refresh();
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}
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private static void OnActiveSceneChanged(Scene current, Scene next)
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{
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MainToolbarScenePickerElement.Refresh();
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}
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private static void OnSceneLoaded(Scene scene, LoadSceneMode mode)
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{
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MainToolbarScenePickerElement.Refresh();
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}
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private static void OnSceneUnloaded(Scene arg0)
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{
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MainToolbarScenePickerElement.Refresh();
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}
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private static void OnActiveSceneChangedInEditMode(Scene from, Scene to)
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{
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MainToolbarScenePickerElement.Refresh();
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}
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private static void OnNewSceneCreated(Scene scene, NewSceneSetup setup, NewSceneMode mode)
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{
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MainToolbarScenePickerElement.Refresh();
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}
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private static void OnSceneOpened(Scene scene, OpenSceneMode mode)
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{
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MainToolbarScenePickerElement.Refresh();
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}
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private static void OnSceneClosed(Scene scene)
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{
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MainToolbarScenePickerElement.Refresh();
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}
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}
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}
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#endif
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