Navigation tools upgraded to use the new MainToolbarElement API

This commit is contained in:
Anders Ejlersen 2025-12-06 15:17:30 +01:00
parent 708b99f763
commit 3e1602162c
52 changed files with 837 additions and 66 deletions

View file

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#if UNITY_6000_3_OR_NEWER
using UnityEditor.Toolbars;
using UnityEngine;
using UnityEngine.Scripting;
namespace Module.NavigationTool.Editor.Toolbar
{
internal static class MainToolbarTimeScaleElement
{
[Preserve]
[MainToolbarElement("Toolbar/Time Scale", ussName = "", defaultDockIndex = 0, defaultDockPosition = MainToolbarDockPosition.Middle, menuPriority = 500)]
public static MainToolbarElement Draw()
{
var content = new MainToolbarContent("Time:", "Adjust Time.timeScale from [min;max] and snaps when value is approximately 1.0");
return new MainToolbarSlider(content, Time.timeScale, ToolbarTimeSettings.TimeScaleMinValue, ToolbarTimeSettings.TimeScaleMaxValue, OnTimeScaleValueChanged);
}
private static void OnTimeScaleValueChanged(float value)
{
value = Mathf.Clamp(value, ToolbarTimeSettings.TimeScaleMinValue, ToolbarTimeSettings.TimeScaleMaxValue);
if (Mathf.Abs(value - 1.0f) < 0.02f)
value = 1.0f;
if (!Mathf.Approximately(Time.timeScale, value))
Time.timeScale = value;
}
}
}
#endif