Project: Added button to open preferences and project settings

This commit is contained in:
Anders Ejlersen 2023-08-31 17:41:20 +02:00
parent 5e0634e069
commit 41604b98e7
7 changed files with 57 additions and 5 deletions

View file

@ -0,0 +1,32 @@
using JetBrains.Annotations;
using UnityEditor;
using UnityEngine;
using UTools = UnityEditor.Tools;
namespace Module.NavigationTool.Editor.Toolbar
{
[UsedImplicitly]
internal sealed class ToolUnityProjectSave : AbstractToolbarDrawer
{
public override bool Visible => ToolbarUnitySettings.IsProjectSaveEnabled;
public override bool Enabled => true;
public override EToolbarPlacement Placement => EToolbarPlacement.Right;
public override int Priority => (int)EToolbarPriority.Low;
private static readonly GUIContent LABEL = new GUIContent(string.Empty, "Saves all changed assets");
protected override void Draw(Rect rect)
{
bool isButtonPressed = GUI.Button(rect, styles.iconProject, styles.button);
GUI.Label(rect, LABEL, styles.labelCenter);
if (isButtonPressed)
AssetDatabase.SaveAssets();
}
public override float CalculateWidth()
{
return 24.0f;
}
}
}