0.6.6: Fixed issues with both canvas and scene picker
* Scene: Fixed issue, where scene picker wouldn't update correctly, when in play mode and changing active scene * Canvas: Fixed issue, where it wasn't possible to select canvas in prefab stage
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6 changed files with 50 additions and 8 deletions
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@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using JetBrains.Annotations;
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using UnityEditor;
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using UnityEditor.Experimental.SceneManagement;
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using UnityEditorInternal;
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using UnityEngine;
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using UTools = UnityEditor.Tools;
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@ -22,7 +23,9 @@ namespace Game.NavigationTool.Editor.Tools
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if (!IS_DIRTY)
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return;
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Canvas[] canvases = Object.FindObjectsOfType<Canvas>();
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PrefabStage prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
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Canvas[] canvases = prefabStage != null ? prefabStage.prefabContentsRoot.GetComponentsInParent<Canvas>() : Object.FindObjectsOfType<Canvas>();
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var list = new List<Canvas>(canvases.Length);
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var listNames = new List<string>(canvases.Length);
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var listIds = new List<int>(canvases.Length);
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@ -65,10 +68,10 @@ namespace Game.NavigationTool.Editor.Tools
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{
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return 100.0f;
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}
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private static void Focus(int instanceId)
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{
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var obj = EditorUtility.InstanceIDToObject(instanceId);
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Object obj = EditorUtility.InstanceIDToObject(instanceId);
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var canvas = obj as Canvas;
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if (canvas == null)
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