0.6.6: Fixed issues with both canvas and scene picker

* Scene: Fixed issue, where scene picker wouldn't update correctly, when in play mode and changing active scene
* Canvas: Fixed issue, where it wasn't possible to select canvas in prefab stage
This commit is contained in:
Anders Ejlersen 2021-09-04 22:54:11 +02:00
parent b07117c9bf
commit 63f2101917
6 changed files with 50 additions and 8 deletions

View file

@ -0,0 +1,47 @@
using Game.NavigationTool.Editor.Tools;
using UnityEditor;
using UnityEditor.Experimental.SceneManagement;
using UnityEditor.SceneManagement;
using UnityEngine.SceneManagement;
namespace Game.NavigationTool.Editor.Toolbar
{
[InitializeOnLoad]
internal static class ToolUICanvasPickerPostProcess
{
static ToolUICanvasPickerPostProcess()
{
EditorSceneManager.sceneSaved += OnSceneSaved;
EditorSceneManager.sceneOpened += OnSceneOpened;
EditorSceneManager.sceneClosed += OnSceneClosed;
PrefabStage.prefabStageOpened += OnPrefabStageOpened;
PrefabStage.prefabStageClosing += OnPrefabStageClosing;
}
private static void OnSceneSaved(Scene scene)
{
ToolUICanvasPicker.SetAsDirty();
}
private static void OnSceneOpened(Scene scene, OpenSceneMode mode)
{
ToolUICanvasPicker.SetAsDirty();
}
private static void OnSceneClosed(Scene scene)
{
ToolUICanvasPicker.SetAsDirty();
}
private static void OnPrefabStageOpened(PrefabStage stage)
{
ToolUICanvasPicker.SetAsDirty();
}
private static void OnPrefabStageClosing(PrefabStage stage)
{
ToolUICanvasPicker.SetAsDirty();
}
}
}