1.2.0: added TimeScale to toolbar

This commit is contained in:
Anders Ejlersen 2022-01-15 11:37:33 +01:00
parent 9802f8aaa3
commit 65ca5dd355
6 changed files with 52 additions and 3 deletions

View file

@ -0,0 +1,34 @@
using JetBrains.Annotations;
using UnityEditor;
using UnityEngine;
using UTools = UnityEditor.Tools;
namespace Module.NavigationTool.Editor.Toolbar
{
[UsedImplicitly]
internal sealed class ToolTimeScale : AbstractToolbarDrawer
{
public override bool Visible => ToolbarSettings.IsTimeScaleEnabled;
public override bool Enabled => true;
public override EToolbarPlacement Placement => EToolbarPlacement.Left;
public override int Priority => (int)EToolbarPriority.Low;
protected override void Draw(Rect rect)
{
var r0 = new Rect(rect.x, rect.y, rect.width, rect.height * 0.5f);
EditorGUI.LabelField(r0, "Time scale", EditorStyles.centeredGreyMiniLabel);
var r1 = new Rect(rect.x + 4.0f, rect.y + rect.height * 0.25f, rect.width - 8.0f, rect.height * 0.5f);
float value = Time.timeScale;
float temp = GUI.HorizontalSlider(r1, value, 0.0f, 1.0f);
if (!Mathf.Approximately(value, temp) && value > -0.001f && value < 1.001f)
Time.timeScale = temp;
}
public override float CalculateWidth()
{
return 100.0f;
}
}
}

View file

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 757111b1895840149b30b5945b0c8ad1
timeCreated: 1641415892