0.7.0: Renamed entire namespace from Game.* to Module.*
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35 changed files with 47 additions and 41 deletions
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@ -6,7 +6,7 @@ using UnityEditorInternal;
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using UnityEngine;
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using UTools = UnityEditor.Tools;
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namespace Game.NavigationTool.Editor.Tools
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namespace Module.NavigationTool.Editor.Tools
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{
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[UsedImplicitly]
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internal sealed class ToolUICanvasPicker : AbstractToolbarDrawer
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@ -57,7 +57,13 @@ namespace Game.NavigationTool.Editor.Tools
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protected override void Draw(Rect rect)
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{
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Initialize();
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// Note: To fix an issue, where instantiated canvases wouldn't be detected, due to no events for canvas additions/removals exist in Unity API (at the moment)
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if (Event.current.type == EventType.MouseDown)
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{
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IS_DIRTY = true;
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Initialize();
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}
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int temp = EditorGUI.Popup(rect, 0, OPTIONS, styles.popup);
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if (temp != 0 && OPTIONS.Length != 1)
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