0.7.0: Renamed entire namespace from Game.* to Module.*

This commit is contained in:
Anders Ejlersen 2021-09-12 21:52:00 +02:00
parent 63f2101917
commit 80f775e279
35 changed files with 47 additions and 41 deletions

View file

@ -1,4 +1,4 @@
namespace Game.NavigationTool.Editor.Favorite namespace Module.NavigationTool.Editor.Favorite
{ {
public enum EManipulatingState : byte public enum EManipulatingState : byte
{ {

View file

@ -5,7 +5,7 @@ using UnityEditor;
using UnityEngine; using UnityEngine;
using Object = UnityEngine.Object; using Object = UnityEngine.Object;
namespace Game.NavigationTool.Editor.Favorite namespace Module.NavigationTool.Editor.Favorite
{ {
[Serializable] [Serializable]
internal sealed class Favorites : ISerializationCallbackReceiver internal sealed class Favorites : ISerializationCallbackReceiver

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@ -2,7 +2,7 @@
using UnityEditorInternal; using UnityEditorInternal;
using UnityEngine; using UnityEngine;
namespace Game.NavigationTool.Editor.Favorite namespace Module.NavigationTool.Editor.Favorite
{ {
internal static class FavoritesGUIUtility internal static class FavoritesGUIUtility
{ {

View file

@ -1,6 +1,6 @@
using UnityEditor; using UnityEditor;
namespace Game.NavigationTool.Editor.Favorite namespace Module.NavigationTool.Editor.Favorite
{ {
internal sealed class FavoritesPostProcess : AssetPostprocessor internal sealed class FavoritesPostProcess : AssetPostprocessor
{ {

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@ -1,7 +1,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using UnityEditor; using UnityEditor;
namespace Game.NavigationTool.Editor.Favorite namespace Module.NavigationTool.Editor.Favorite
{ {
internal static class FavoritesUtility internal static class FavoritesUtility
{ {

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@ -1,7 +1,7 @@
using UnityEditor; using UnityEditor;
using UnityEngine; using UnityEngine;
namespace Game.NavigationTool.Editor.Favorite namespace Module.NavigationTool.Editor.Favorite
{ {
internal sealed class EditorFavoritesPopupWindowAddFolder : PopupWindowContent internal sealed class EditorFavoritesPopupWindowAddFolder : PopupWindowContent
{ {

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@ -1,7 +1,7 @@
using UnityEditor; using UnityEditor;
using UnityEngine; using UnityEngine;
namespace Game.NavigationTool.Editor.Favorite namespace Module.NavigationTool.Editor.Favorite
{ {
internal sealed class EditorFavoritesPopupWindowContextMenu : PopupWindowContent internal sealed class EditorFavoritesPopupWindowContextMenu : PopupWindowContent
{ {

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@ -1,7 +1,7 @@
using UnityEditor; using UnityEditor;
using UnityEngine; using UnityEngine;
namespace Game.NavigationTool.Editor.Favorite namespace Module.NavigationTool.Editor.Favorite
{ {
internal sealed class EditorFavoritesPopupWindowRenameFolder : PopupWindowContent internal sealed class EditorFavoritesPopupWindowRenameFolder : PopupWindowContent
{ {

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@ -2,7 +2,7 @@
using UnityEditor; using UnityEditor;
using UnityEngine; using UnityEngine;
namespace Game.NavigationTool.Editor.Favorite namespace Module.NavigationTool.Editor.Favorite
{ {
internal sealed class EditorFavoritesWindow : EditorWindow internal sealed class EditorFavoritesWindow : EditorWindow
{ {

View file

@ -1,6 +1,6 @@
using UnityEngine; using UnityEngine;
namespace Game.NavigationTool.Editor.Favorite namespace Module.NavigationTool.Editor.Favorite
{ {
internal sealed class Styles internal sealed class Styles
{ {

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@ -1,6 +1,6 @@
using UnityEngine; using UnityEngine;
namespace Game.NavigationTool.Editor.Favorite namespace Module.NavigationTool.Editor.Favorite
{ {
internal abstract class AbstractEditorFavoritesView internal abstract class AbstractEditorFavoritesView
{ {

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@ -2,7 +2,7 @@
using UnityEditor; using UnityEditor;
using UnityEngine; using UnityEngine;
namespace Game.NavigationTool.Editor.Favorite namespace Module.NavigationTool.Editor.Favorite
{ {
[Serializable] [Serializable]
internal sealed class EditorFavoritesViewSearchList : AbstractEditorFavoritesView internal sealed class EditorFavoritesViewSearchList : AbstractEditorFavoritesView

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@ -2,7 +2,7 @@
using UnityEditor; using UnityEditor;
using UnityEngine; using UnityEngine;
namespace Game.NavigationTool.Editor.Favorite namespace Module.NavigationTool.Editor.Favorite
{ {
[Serializable] [Serializable]
internal sealed class EditorFavoritesViewTools : AbstractEditorFavoritesView internal sealed class EditorFavoritesViewTools : AbstractEditorFavoritesView

View file

@ -2,7 +2,7 @@
using UnityEditor; using UnityEditor;
using UnityEngine; using UnityEngine;
namespace Game.NavigationTool.Editor.Favorite namespace Module.NavigationTool.Editor.Favorite
{ {
[Serializable] [Serializable]
internal sealed class EditorFavoritesViewTreeList : AbstractEditorFavoritesView internal sealed class EditorFavoritesViewTreeList : AbstractEditorFavoritesView

View file

@ -2,7 +2,7 @@
using UnityEditorInternal; using UnityEditorInternal;
using UnityEngine; using UnityEngine;
namespace Game.NavigationTool.Editor.History namespace Module.NavigationTool.Editor.History
{ {
internal static class HistoryGUIUtility internal static class HistoryGUIUtility
{ {

View file

@ -5,7 +5,7 @@ using UnityEditor;
using UnityEngine; using UnityEngine;
using Object = UnityEngine.Object; using Object = UnityEngine.Object;
namespace Game.NavigationTool.Editor.History namespace Module.NavigationTool.Editor.History
{ {
[Serializable] [Serializable]
internal sealed class HistoryList internal sealed class HistoryList

View file

@ -1,6 +1,6 @@
using UnityEditor; using UnityEditor;
namespace Game.NavigationTool.Editor.History namespace Module.NavigationTool.Editor.History
{ {
internal sealed class HistoryListPostProcess : AssetPostprocessor internal sealed class HistoryListPostProcess : AssetPostprocessor
{ {

View file

@ -1,6 +1,6 @@
using System.Collections.Generic; using System.Collections.Generic;
namespace Game.NavigationTool.Editor.History namespace Module.NavigationTool.Editor.History
{ {
internal static class HistoryUtility internal static class HistoryUtility
{ {

View file

@ -3,7 +3,7 @@ using UnityEditor;
using UnityEngine; using UnityEngine;
using Object = UnityEngine.Object; using Object = UnityEngine.Object;
namespace Game.NavigationTool.Editor.History namespace Module.NavigationTool.Editor.History
{ {
internal sealed class EditorHistoryWindow : EditorWindow internal sealed class EditorHistoryWindow : EditorWindow
{ {

View file

@ -1,6 +1,6 @@
using UnityEngine; using UnityEngine;
namespace Game.NavigationTool.Editor.History namespace Module.NavigationTool.Editor.History
{ {
internal sealed class Styles internal sealed class Styles
{ {

View file

@ -1,6 +1,6 @@
using UnityEngine; using UnityEngine;
namespace Game.NavigationTool.Editor.History namespace Module.NavigationTool.Editor.History
{ {
internal abstract class AbstractEditorHistoryView internal abstract class AbstractEditorHistoryView
{ {

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@ -2,7 +2,7 @@
using UnityEditor; using UnityEditor;
using UnityEngine; using UnityEngine;
namespace Game.NavigationTool.Editor.History namespace Module.NavigationTool.Editor.History
{ {
[Serializable] [Serializable]
internal sealed class EditorHistoryViewSearchList : AbstractEditorHistoryView internal sealed class EditorHistoryViewSearchList : AbstractEditorHistoryView

View file

@ -2,7 +2,7 @@
using UnityEditor; using UnityEditor;
using UnityEngine; using UnityEngine;
namespace Game.NavigationTool.Editor.History namespace Module.NavigationTool.Editor.History
{ {
[Serializable] [Serializable]
internal sealed class EditorHistoryViewTools : AbstractEditorHistoryView internal sealed class EditorHistoryViewTools : AbstractEditorHistoryView

View file

@ -1,7 +1,7 @@
using Game.NavigationTool.Editor.Toolbar; using Module.NavigationTool.Editor.Toolbar;
using UnityEngine; using UnityEngine;
namespace Game.NavigationTool.Editor namespace Module.NavigationTool.Editor
{ {
public abstract class AbstractToolbarDrawer public abstract class AbstractToolbarDrawer
{ {

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@ -1,4 +1,4 @@
namespace Game.NavigationTool.Editor namespace Module.NavigationTool.Editor
{ {
public enum EToolbarPlacement : byte public enum EToolbarPlacement : byte
{ {

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@ -1,9 +1,9 @@
using Game.NavigationTool.Editor.Toolbar; using Module.NavigationTool.Editor.Toolbar;
using UnityEditor; using UnityEditor;
using UnityEngine; using UnityEngine;
using UnityEngine.UIElements; using UnityEngine.UIElements;
namespace Game.NavigationTool.Editor namespace Module.NavigationTool.Editor
{ {
[InitializeOnLoad] [InitializeOnLoad]
internal static class ToolbarDrawer internal static class ToolbarDrawer

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@ -6,7 +6,7 @@ using UnityEditor.SceneManagement;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
namespace Game.NavigationTool.Editor.Tools namespace Module.NavigationTool.Editor.Tools
{ {
[UsedImplicitly] [UsedImplicitly]
internal sealed class ToolScenePicker : AbstractToolbarDrawer internal sealed class ToolScenePicker : AbstractToolbarDrawer

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@ -1,8 +1,8 @@
using Game.NavigationTool.Editor.Tools; using Module.NavigationTool.Editor.Tools;
using UnityEditor; using UnityEditor;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
namespace Game.NavigationTool.Editor.Toolbar namespace Module.NavigationTool.Editor.Toolbar
{ {
[InitializeOnLoad] [InitializeOnLoad]
internal static class ToolScenePickerEditorStateChanged internal static class ToolScenePickerEditorStateChanged

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@ -1,8 +1,8 @@
using System.Linq; using System.Linq;
using Game.NavigationTool.Editor.Tools; using Module.NavigationTool.Editor.Tools;
using UnityEditor; using UnityEditor;
namespace Game.NavigationTool.Editor.Toolbar namespace Module.NavigationTool.Editor.Toolbar
{ {
internal sealed class ToolScenePickerPostProcess : AssetPostprocessor internal sealed class ToolScenePickerPostProcess : AssetPostprocessor
{ {

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@ -6,7 +6,7 @@ using UnityEditorInternal;
using UnityEngine; using UnityEngine;
using UTools = UnityEditor.Tools; using UTools = UnityEditor.Tools;
namespace Game.NavigationTool.Editor.Tools namespace Module.NavigationTool.Editor.Tools
{ {
[UsedImplicitly] [UsedImplicitly]
internal sealed class ToolUICanvasPicker : AbstractToolbarDrawer internal sealed class ToolUICanvasPicker : AbstractToolbarDrawer
@ -57,7 +57,13 @@ namespace Game.NavigationTool.Editor.Tools
protected override void Draw(Rect rect) protected override void Draw(Rect rect)
{ {
Initialize(); // Note: To fix an issue, where instantiated canvases wouldn't be detected, due to no events for canvas additions/removals exist in Unity API (at the moment)
if (Event.current.type == EventType.MouseDown)
{
IS_DIRTY = true;
Initialize();
}
int temp = EditorGUI.Popup(rect, 0, OPTIONS, styles.popup); int temp = EditorGUI.Popup(rect, 0, OPTIONS, styles.popup);
if (temp != 0 && OPTIONS.Length != 1) if (temp != 0 && OPTIONS.Length != 1)

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@ -1,10 +1,10 @@
using Game.NavigationTool.Editor.Tools; using Module.NavigationTool.Editor.Tools;
using UnityEditor; using UnityEditor;
using UnityEditor.Experimental.SceneManagement; using UnityEditor.Experimental.SceneManagement;
using UnityEditor.SceneManagement; using UnityEditor.SceneManagement;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
namespace Game.NavigationTool.Editor.Toolbar namespace Module.NavigationTool.Editor.Toolbar
{ {
[InitializeOnLoad] [InitializeOnLoad]
internal static class ToolUICanvasPickerPostProcess internal static class ToolUICanvasPickerPostProcess

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@ -3,7 +3,7 @@ using UnityEditor;
using UnityEngine; using UnityEngine;
using UTools = UnityEditor.Tools; using UTools = UnityEditor.Tools;
namespace Game.NavigationTool.Editor.Tools namespace Module.NavigationTool.Editor.Tools
{ {
[UsedImplicitly] [UsedImplicitly]
internal sealed class ToolUILayerToggle : AbstractToolbarDrawer internal sealed class ToolUILayerToggle : AbstractToolbarDrawer

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@ -1,6 +1,6 @@
using UnityEngine; using UnityEngine;
namespace Game.NavigationTool.Editor.Toolbar namespace Module.NavigationTool.Editor.Toolbar
{ {
public sealed class Styles public sealed class Styles
{ {

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@ -11,7 +11,7 @@ using UnityEngine.UIElements;
using UnityEngine.Experimental.UIElements; using UnityEngine.Experimental.UIElements;
#endif #endif
namespace Game.NavigationTool.Editor.Toolbar namespace Module.NavigationTool.Editor.Toolbar
{ {
internal static class ToolbarUtility internal static class ToolbarUtility
{ {

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@ -1,6 +1,6 @@
{ {
"name": "com.module.navigationtool", "name": "com.module.navigationtool",
"version": "0.6.6", "version": "0.7.0",
"displayName": "Module.NavigationTool", "displayName": "Module.NavigationTool",
"description": "Support for navigation tools, like favorites, history and toolbars", "description": "Support for navigation tools, like favorites, history and toolbars",
"unity": "2019.2", "unity": "2019.2",