0.7.0: Renamed entire namespace from Game.* to Module.*

This commit is contained in:
Anders Ejlersen 2021-09-12 21:52:00 +02:00
parent 63f2101917
commit 80f775e279
35 changed files with 47 additions and 41 deletions

View file

@ -1,4 +1,4 @@
namespace Game.NavigationTool.Editor.Favorite
namespace Module.NavigationTool.Editor.Favorite
{
public enum EManipulatingState : byte
{

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@ -5,7 +5,7 @@ using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Game.NavigationTool.Editor.Favorite
namespace Module.NavigationTool.Editor.Favorite
{
[Serializable]
internal sealed class Favorites : ISerializationCallbackReceiver

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@ -2,7 +2,7 @@
using UnityEditorInternal;
using UnityEngine;
namespace Game.NavigationTool.Editor.Favorite
namespace Module.NavigationTool.Editor.Favorite
{
internal static class FavoritesGUIUtility
{

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@ -1,6 +1,6 @@
using UnityEditor;
namespace Game.NavigationTool.Editor.Favorite
namespace Module.NavigationTool.Editor.Favorite
{
internal sealed class FavoritesPostProcess : AssetPostprocessor
{

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@ -1,7 +1,7 @@
using System.Collections.Generic;
using UnityEditor;
namespace Game.NavigationTool.Editor.Favorite
namespace Module.NavigationTool.Editor.Favorite
{
internal static class FavoritesUtility
{

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@ -1,7 +1,7 @@
using UnityEditor;
using UnityEngine;
namespace Game.NavigationTool.Editor.Favorite
namespace Module.NavigationTool.Editor.Favorite
{
internal sealed class EditorFavoritesPopupWindowAddFolder : PopupWindowContent
{

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@ -1,7 +1,7 @@
using UnityEditor;
using UnityEngine;
namespace Game.NavigationTool.Editor.Favorite
namespace Module.NavigationTool.Editor.Favorite
{
internal sealed class EditorFavoritesPopupWindowContextMenu : PopupWindowContent
{

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@ -1,7 +1,7 @@
using UnityEditor;
using UnityEngine;
namespace Game.NavigationTool.Editor.Favorite
namespace Module.NavigationTool.Editor.Favorite
{
internal sealed class EditorFavoritesPopupWindowRenameFolder : PopupWindowContent
{

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@ -2,7 +2,7 @@
using UnityEditor;
using UnityEngine;
namespace Game.NavigationTool.Editor.Favorite
namespace Module.NavigationTool.Editor.Favorite
{
internal sealed class EditorFavoritesWindow : EditorWindow
{

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@ -1,6 +1,6 @@
using UnityEngine;
namespace Game.NavigationTool.Editor.Favorite
namespace Module.NavigationTool.Editor.Favorite
{
internal sealed class Styles
{

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@ -1,6 +1,6 @@
using UnityEngine;
namespace Game.NavigationTool.Editor.Favorite
namespace Module.NavigationTool.Editor.Favorite
{
internal abstract class AbstractEditorFavoritesView
{

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@ -2,7 +2,7 @@
using UnityEditor;
using UnityEngine;
namespace Game.NavigationTool.Editor.Favorite
namespace Module.NavigationTool.Editor.Favorite
{
[Serializable]
internal sealed class EditorFavoritesViewSearchList : AbstractEditorFavoritesView

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@ -2,7 +2,7 @@
using UnityEditor;
using UnityEngine;
namespace Game.NavigationTool.Editor.Favorite
namespace Module.NavigationTool.Editor.Favorite
{
[Serializable]
internal sealed class EditorFavoritesViewTools : AbstractEditorFavoritesView

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@ -2,7 +2,7 @@
using UnityEditor;
using UnityEngine;
namespace Game.NavigationTool.Editor.Favorite
namespace Module.NavigationTool.Editor.Favorite
{
[Serializable]
internal sealed class EditorFavoritesViewTreeList : AbstractEditorFavoritesView

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@ -2,7 +2,7 @@
using UnityEditorInternal;
using UnityEngine;
namespace Game.NavigationTool.Editor.History
namespace Module.NavigationTool.Editor.History
{
internal static class HistoryGUIUtility
{

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@ -5,7 +5,7 @@ using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Game.NavigationTool.Editor.History
namespace Module.NavigationTool.Editor.History
{
[Serializable]
internal sealed class HistoryList

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@ -1,6 +1,6 @@
using UnityEditor;
namespace Game.NavigationTool.Editor.History
namespace Module.NavigationTool.Editor.History
{
internal sealed class HistoryListPostProcess : AssetPostprocessor
{

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@ -1,6 +1,6 @@
using System.Collections.Generic;
namespace Game.NavigationTool.Editor.History
namespace Module.NavigationTool.Editor.History
{
internal static class HistoryUtility
{

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@ -3,7 +3,7 @@ using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Game.NavigationTool.Editor.History
namespace Module.NavigationTool.Editor.History
{
internal sealed class EditorHistoryWindow : EditorWindow
{

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@ -1,6 +1,6 @@
using UnityEngine;
namespace Game.NavigationTool.Editor.History
namespace Module.NavigationTool.Editor.History
{
internal sealed class Styles
{

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@ -1,6 +1,6 @@
using UnityEngine;
namespace Game.NavigationTool.Editor.History
namespace Module.NavigationTool.Editor.History
{
internal abstract class AbstractEditorHistoryView
{

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@ -2,7 +2,7 @@
using UnityEditor;
using UnityEngine;
namespace Game.NavigationTool.Editor.History
namespace Module.NavigationTool.Editor.History
{
[Serializable]
internal sealed class EditorHistoryViewSearchList : AbstractEditorHistoryView

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@ -2,7 +2,7 @@
using UnityEditor;
using UnityEngine;
namespace Game.NavigationTool.Editor.History
namespace Module.NavigationTool.Editor.History
{
[Serializable]
internal sealed class EditorHistoryViewTools : AbstractEditorHistoryView

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@ -1,7 +1,7 @@
using Game.NavigationTool.Editor.Toolbar;
using Module.NavigationTool.Editor.Toolbar;
using UnityEngine;
namespace Game.NavigationTool.Editor
namespace Module.NavigationTool.Editor
{
public abstract class AbstractToolbarDrawer
{

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@ -1,4 +1,4 @@
namespace Game.NavigationTool.Editor
namespace Module.NavigationTool.Editor
{
public enum EToolbarPlacement : byte
{

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@ -1,9 +1,9 @@
using Game.NavigationTool.Editor.Toolbar;
using Module.NavigationTool.Editor.Toolbar;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace Game.NavigationTool.Editor
namespace Module.NavigationTool.Editor
{
[InitializeOnLoad]
internal static class ToolbarDrawer

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@ -6,7 +6,7 @@ using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Game.NavigationTool.Editor.Tools
namespace Module.NavigationTool.Editor.Tools
{
[UsedImplicitly]
internal sealed class ToolScenePicker : AbstractToolbarDrawer

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@ -1,8 +1,8 @@
using Game.NavigationTool.Editor.Tools;
using Module.NavigationTool.Editor.Tools;
using UnityEditor;
using UnityEngine.SceneManagement;
namespace Game.NavigationTool.Editor.Toolbar
namespace Module.NavigationTool.Editor.Toolbar
{
[InitializeOnLoad]
internal static class ToolScenePickerEditorStateChanged

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@ -1,8 +1,8 @@
using System.Linq;
using Game.NavigationTool.Editor.Tools;
using Module.NavigationTool.Editor.Tools;
using UnityEditor;
namespace Game.NavigationTool.Editor.Toolbar
namespace Module.NavigationTool.Editor.Toolbar
{
internal sealed class ToolScenePickerPostProcess : AssetPostprocessor
{

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@ -6,7 +6,7 @@ using UnityEditorInternal;
using UnityEngine;
using UTools = UnityEditor.Tools;
namespace Game.NavigationTool.Editor.Tools
namespace Module.NavigationTool.Editor.Tools
{
[UsedImplicitly]
internal sealed class ToolUICanvasPicker : AbstractToolbarDrawer
@ -57,7 +57,13 @@ namespace Game.NavigationTool.Editor.Tools
protected override void Draw(Rect rect)
{
Initialize();
// Note: To fix an issue, where instantiated canvases wouldn't be detected, due to no events for canvas additions/removals exist in Unity API (at the moment)
if (Event.current.type == EventType.MouseDown)
{
IS_DIRTY = true;
Initialize();
}
int temp = EditorGUI.Popup(rect, 0, OPTIONS, styles.popup);
if (temp != 0 && OPTIONS.Length != 1)

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@ -1,10 +1,10 @@
using Game.NavigationTool.Editor.Tools;
using Module.NavigationTool.Editor.Tools;
using UnityEditor;
using UnityEditor.Experimental.SceneManagement;
using UnityEditor.SceneManagement;
using UnityEngine.SceneManagement;
namespace Game.NavigationTool.Editor.Toolbar
namespace Module.NavigationTool.Editor.Toolbar
{
[InitializeOnLoad]
internal static class ToolUICanvasPickerPostProcess

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@ -3,7 +3,7 @@ using UnityEditor;
using UnityEngine;
using UTools = UnityEditor.Tools;
namespace Game.NavigationTool.Editor.Tools
namespace Module.NavigationTool.Editor.Tools
{
[UsedImplicitly]
internal sealed class ToolUILayerToggle : AbstractToolbarDrawer

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@ -1,6 +1,6 @@
using UnityEngine;
namespace Game.NavigationTool.Editor.Toolbar
namespace Module.NavigationTool.Editor.Toolbar
{
public sealed class Styles
{

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@ -11,7 +11,7 @@ using UnityEngine.UIElements;
using UnityEngine.Experimental.UIElements;
#endif
namespace Game.NavigationTool.Editor.Toolbar
namespace Module.NavigationTool.Editor.Toolbar
{
internal static class ToolbarUtility
{

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@ -1,6 +1,6 @@
{
"name": "com.module.navigationtool",
"version": "0.6.6",
"version": "0.7.0",
"displayName": "Module.NavigationTool",
"description": "Support for navigation tools, like favorites, history and toolbars",
"unity": "2019.2",