1.5.0: Added interface and utility class for adding settings to toolbar settings provider
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12de62dabb
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25 changed files with 272 additions and 133 deletions
29
Editor/Toolbar/Tools/Settings/ToolbarBuildSettings.cs
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29
Editor/Toolbar/Tools/Settings/ToolbarBuildSettings.cs
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using UnityEditor;
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namespace Module.NavigationTool.Editor.Toolbar
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{
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internal sealed class ToolbarBuildSettings : IToolbarSettings
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{
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public string Title => "Build";
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private const string PREF_IS_BUILD_ENABLED = "ToolbarSettings.IsBuildEnabled";
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private const string PREF_IS_BUILD_AND_RUN_ENABLED = "ToolbarSettings.IsBuildAndRunEnabled";
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public static bool IsBuildEnabled
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{
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get => EditorPrefs.GetBool(PREF_IS_BUILD_ENABLED, false);
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set => EditorPrefs.SetBool(PREF_IS_BUILD_ENABLED, value);
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}
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public static bool IsBuildAndRunEnabled
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{
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get => EditorPrefs.GetBool(PREF_IS_BUILD_AND_RUN_ENABLED, true);
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set => EditorPrefs.SetBool(PREF_IS_BUILD_AND_RUN_ENABLED, value);
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}
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public void Draw()
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{
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IsBuildEnabled = EditorGUILayout.Toggle("Enable Build Target picker", IsBuildEnabled);
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}
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 05811b28871541ec868123c6176c987f
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timeCreated: 1644864282
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22
Editor/Toolbar/Tools/Settings/ToolbarScenePickerSettings.cs
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22
Editor/Toolbar/Tools/Settings/ToolbarScenePickerSettings.cs
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using UnityEditor;
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namespace Module.NavigationTool.Editor.Toolbar
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{
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internal sealed class ToolbarScenePickerSettings : IToolbarSettings
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{
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public string Title => "Scene";
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private const string PREF_IS_SCENE_ENABLED = "ToolbarSettings_IsSceneEnabled";
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public static bool IsSceneEnabled
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{
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get => EditorPrefs.GetBool(PREF_IS_SCENE_ENABLED, true);
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set => EditorPrefs.SetBool(PREF_IS_SCENE_ENABLED, value);
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}
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public void Draw()
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{
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IsSceneEnabled = EditorGUILayout.Toggle("Enable Scene picker", IsSceneEnabled);
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}
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}
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}
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fileFormatVersion: 2
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guid: 40d094d8314a485988bb647a72b78fb4
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timeCreated: 1644864987
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62
Editor/Toolbar/Tools/Settings/ToolbarTimeSettings.cs
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62
Editor/Toolbar/Tools/Settings/ToolbarTimeSettings.cs
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using UnityEditor;
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using UnityEngine;
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namespace Module.NavigationTool.Editor.Toolbar
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{
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internal sealed class ToolbarTimeSettings : IToolbarSettings
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{
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public string Title => "Time";
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private const string PREF_IS_TIME_SCALE_ENABLED = "ToolbarSettings.IsTimeScaleEnabled";
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private const string PREF_TIME_SCALE_MIN = "ToolbarSettings.TimeScaleMin";
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private const string PREF_TIME_SCALE_MAX = "ToolbarSettings.TimeScaleMax";
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public static bool IsTimeScaleEnabled
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{
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get => EditorPrefs.GetBool(PREF_IS_TIME_SCALE_ENABLED, false);
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set => EditorPrefs.SetBool(PREF_IS_TIME_SCALE_ENABLED, value);
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}
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public static float TimeScaleMinValue
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{
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get => EditorPrefs.GetFloat(PREF_TIME_SCALE_MIN, 0.0f);
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set => EditorPrefs.SetFloat(PREF_TIME_SCALE_MIN, value);
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}
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public static float TimeScaleMaxValue
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{
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get => EditorPrefs.GetFloat(PREF_TIME_SCALE_MAX, 1.0f);
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set => EditorPrefs.SetFloat(PREF_TIME_SCALE_MAX, value);
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}
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public void Draw()
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{
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IsTimeScaleEnabled = EditorGUILayout.Toggle("Enable Time Scale slider", IsTimeScaleEnabled);
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GUI.enabled = IsTimeScaleEnabled;
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float timeScaleMinValue = EditorGUILayout.FloatField("Min Value", TimeScaleMinValue);
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float timeScaleMaxValue = EditorGUILayout.FloatField("Max Value", TimeScaleMaxValue);
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if (!Mathf.Approximately(timeScaleMinValue, TimeScaleMinValue))
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{
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if (timeScaleMinValue < 0.0f)
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timeScaleMinValue = 0.0f;
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if (timeScaleMinValue > timeScaleMaxValue)
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timeScaleMaxValue = timeScaleMinValue;
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}
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else if (!Mathf.Approximately(timeScaleMaxValue, TimeScaleMaxValue))
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{
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if (timeScaleMaxValue < 0.0f)
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timeScaleMaxValue = 0.0f;
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if (timeScaleMaxValue < timeScaleMinValue)
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timeScaleMinValue = timeScaleMaxValue;
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}
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TimeScaleMinValue = timeScaleMinValue;
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TimeScaleMaxValue = timeScaleMaxValue;
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GUI.enabled = true;
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}
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 4ff04b8c4eb645eba58747d2399f8825
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timeCreated: 1644865203
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30
Editor/Toolbar/Tools/Settings/ToolbarUiSettings.cs
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30
Editor/Toolbar/Tools/Settings/ToolbarUiSettings.cs
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using UnityEditor;
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namespace Module.NavigationTool.Editor.Toolbar
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{
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internal sealed class ToolbarUiSettings : IToolbarSettings
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{
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public string Title => "UI";
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private const string PREF_IS_UI_ENABLED = "ToolbarSettings_IsUiEnabled";
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private const string PREF_IS_UI_LAYER_ENABLED = "ToolbarSettings_IsUiLayerEnabled";
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public static bool IsUiEnabled
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{
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get => EditorPrefs.GetBool(PREF_IS_UI_ENABLED, false);
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set => EditorPrefs.SetBool(PREF_IS_UI_ENABLED, value);
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}
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public static bool IsUiLayerEnabled
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{
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get => EditorPrefs.GetBool(PREF_IS_UI_LAYER_ENABLED, false);
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set => EditorPrefs.SetBool(PREF_IS_UI_LAYER_ENABLED, value);
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}
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public void Draw()
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{
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IsUiEnabled = EditorGUILayout.Toggle("Enable Canvas picker", IsUiEnabled);
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IsUiLayerEnabled = EditorGUILayout.Toggle("Enable Layer toggle", IsUiLayerEnabled);
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}
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}
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}
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3
Editor/Toolbar/Tools/Settings/ToolbarUiSettings.cs.meta
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3
Editor/Toolbar/Tools/Settings/ToolbarUiSettings.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: ce06d92a6c084745bb04f8468a3b2802
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timeCreated: 1644865309
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