1.5.0: Added interface and utility class for adding settings to toolbar settings provider

This commit is contained in:
Anders Ejlersen 2022-02-14 20:57:58 +01:00
parent 12de62dabb
commit 91c9504910
25 changed files with 272 additions and 133 deletions

View file

@ -0,0 +1,29 @@
using UnityEditor;
namespace Module.NavigationTool.Editor.Toolbar
{
internal sealed class ToolbarBuildSettings : IToolbarSettings
{
public string Title => "Build";
private const string PREF_IS_BUILD_ENABLED = "ToolbarSettings.IsBuildEnabled";
private const string PREF_IS_BUILD_AND_RUN_ENABLED = "ToolbarSettings.IsBuildAndRunEnabled";
public static bool IsBuildEnabled
{
get => EditorPrefs.GetBool(PREF_IS_BUILD_ENABLED, false);
set => EditorPrefs.SetBool(PREF_IS_BUILD_ENABLED, value);
}
public static bool IsBuildAndRunEnabled
{
get => EditorPrefs.GetBool(PREF_IS_BUILD_AND_RUN_ENABLED, true);
set => EditorPrefs.SetBool(PREF_IS_BUILD_AND_RUN_ENABLED, value);
}
public void Draw()
{
IsBuildEnabled = EditorGUILayout.Toggle("Enable Build Target picker", IsBuildEnabled);
}
}
}