1.5.0: Added interface and utility class for adding settings to toolbar settings provider
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25 changed files with 272 additions and 133 deletions
29
Editor/Toolbar/Tools/Settings/ToolbarBuildSettings.cs
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29
Editor/Toolbar/Tools/Settings/ToolbarBuildSettings.cs
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using UnityEditor;
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namespace Module.NavigationTool.Editor.Toolbar
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{
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internal sealed class ToolbarBuildSettings : IToolbarSettings
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{
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public string Title => "Build";
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private const string PREF_IS_BUILD_ENABLED = "ToolbarSettings.IsBuildEnabled";
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private const string PREF_IS_BUILD_AND_RUN_ENABLED = "ToolbarSettings.IsBuildAndRunEnabled";
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public static bool IsBuildEnabled
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{
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get => EditorPrefs.GetBool(PREF_IS_BUILD_ENABLED, false);
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set => EditorPrefs.SetBool(PREF_IS_BUILD_ENABLED, value);
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}
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public static bool IsBuildAndRunEnabled
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{
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get => EditorPrefs.GetBool(PREF_IS_BUILD_AND_RUN_ENABLED, true);
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set => EditorPrefs.SetBool(PREF_IS_BUILD_AND_RUN_ENABLED, value);
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}
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public void Draw()
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{
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IsBuildEnabled = EditorGUILayout.Toggle("Enable Build Target picker", IsBuildEnabled);
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}
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}
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}
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