0.6.3: Fixed issue, where toolbar items didn't accept mouse input in 2021 or newer versions

This commit is contained in:
Anders Ejlersen 2021-06-21 10:01:49 +02:00
parent 17c55cd03c
commit 99c83ea6d3
9 changed files with 186 additions and 73 deletions

View file

@ -1,6 +1,5 @@
using System.Collections.Generic;
using System.IO;
using Game.NavigationTool.Editor.Toolbar;
using JetBrains.Annotations;
using UnityEditor;
using UnityEditor.SceneManagement;
@ -10,18 +9,17 @@ using UnityEngine.SceneManagement;
namespace Game.NavigationTool.Editor.Tools
{
[UsedImplicitly]
internal sealed class ToolScenePicker : IToolbarDrawer
internal sealed class ToolScenePicker : AbstractToolbarDrawer
{
public bool Visible => true;
public bool Enabled => !EditorApplication.isPlaying && !EditorApplication.isPlayingOrWillChangePlaymode;
public EToolbarPlacement Placement => EToolbarPlacement.Right;
public override bool Enabled => !EditorApplication.isPlaying && !EditorApplication.isPlayingOrWillChangePlaymode;
public override EToolbarPlacement Placement => EToolbarPlacement.Right;
private static bool IS_DIRTY = true;
private static int SELECTED_INDEX = -1;
private static string[] OPTIONS = new string[0];
private static string[] PATHS = new string[0];
private void Initialize()
private static void Initialize()
{
if (!IS_DIRTY)
return;
@ -67,13 +65,13 @@ namespace Game.NavigationTool.Editor.Tools
SELECTED_INDEX = listPaths.IndexOf(activeScene.path);
IS_DIRTY = false;
}
public void Update()
public override void Update()
{
Initialize();
}
public void Draw(Rect rect, Styles styles)
protected override void Draw(Rect rect)
{
Initialize();
int temp = EditorGUI.Popup(rect, SELECTED_INDEX, OPTIONS, styles.popup);
@ -90,7 +88,7 @@ namespace Game.NavigationTool.Editor.Tools
}
}
public float CalculateWidth()
public override float CalculateWidth()
{
return 100.0f;
}