1.7.0: Added option to sort scenes by asset labels
This commit is contained in:
parent
d9e62f6589
commit
cceef7bb7e
|
|
@ -11,7 +11,7 @@
|
|||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": false,
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@
|
|||
{
|
||||
string Title { get; }
|
||||
|
||||
void Initialize();
|
||||
void Draw();
|
||||
}
|
||||
}
|
||||
|
|
@ -21,6 +21,10 @@ namespace Module.NavigationTool.Editor.Toolbar
|
|||
set => EditorPrefs.SetBool(PREF_IS_BUILD_AND_RUN_ENABLED, value);
|
||||
}
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
}
|
||||
|
||||
public void Draw()
|
||||
{
|
||||
IsBuildEnabled = EditorGUILayout.Toggle("Enable Build Target picker", IsBuildEnabled);
|
||||
|
|
|
|||
|
|
@ -1,4 +1,9 @@
|
|||
using UnityEditor;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEditorInternal;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Module.NavigationTool.Editor.Toolbar
|
||||
{
|
||||
|
|
@ -7,16 +12,80 @@ namespace Module.NavigationTool.Editor.Toolbar
|
|||
public string Title => "Scene";
|
||||
|
||||
private const string PREF_IS_SCENE_ENABLED = "ToolbarSettings_IsSceneEnabled";
|
||||
private const string PREF_SCENE_ASSET_LABELS = "ToolbarSettings_SceneAssetLabels";
|
||||
|
||||
public static bool IsSceneEnabled
|
||||
{
|
||||
get => EditorPrefs.GetBool(PREF_IS_SCENE_ENABLED, true);
|
||||
set => EditorPrefs.SetBool(PREF_IS_SCENE_ENABLED, value);
|
||||
private set => EditorPrefs.SetBool(PREF_IS_SCENE_ENABLED, value);
|
||||
}
|
||||
|
||||
public static List<string> SceneAssetLabels
|
||||
{
|
||||
get => EditorPrefs.GetString(PREF_SCENE_ASSET_LABELS).Split(',').ToList();
|
||||
private set => EditorPrefs.SetString(PREF_SCENE_ASSET_LABELS, string.Join(',', value));
|
||||
}
|
||||
|
||||
private ReorderableList assetLabelList;
|
||||
private List<string> assetLabels;
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
assetLabels = SceneAssetLabels.ToList();
|
||||
assetLabelList = new ReorderableList(assetLabels, typeof(string), true, true, true, true);
|
||||
assetLabelList.drawElementCallback += OnAssetLabelListDrawElement;
|
||||
assetLabelList.drawHeaderCallback += OnAssetLabelListDrawHeader;
|
||||
assetLabelList.onAddCallback += OnAssetLabelListAddedElement;
|
||||
assetLabelList.onRemoveCallback += OnAssetLabelListRemovedElement;
|
||||
assetLabelList.onReorderCallback += OnAssetLabelListReorder;
|
||||
}
|
||||
|
||||
public void Draw()
|
||||
{
|
||||
IsSceneEnabled = EditorGUILayout.Toggle("Enable Scene picker", IsSceneEnabled);
|
||||
|
||||
if (assetLabelList == null)
|
||||
return;
|
||||
|
||||
assetLabelList.DoLayoutList();
|
||||
SceneAssetLabels = assetLabels;
|
||||
}
|
||||
|
||||
private static void OnAssetLabelListDrawHeader(Rect rect)
|
||||
{
|
||||
EditorGUI.LabelField(rect, "Scene sorting by Asset label");
|
||||
}
|
||||
|
||||
private void OnAssetLabelListDrawElement(Rect rect, int index, bool isActive, bool isFocused)
|
||||
{
|
||||
rect.height -= 2;
|
||||
rect.y += 1;
|
||||
|
||||
string text = assetLabels[index];
|
||||
string temp = EditorGUI.TextField(rect, text);
|
||||
|
||||
if (string.Equals(text, temp, StringComparison.Ordinal))
|
||||
return;
|
||||
|
||||
assetLabels[index] = temp;
|
||||
ToolScenePicker.SetAsDirty();
|
||||
}
|
||||
|
||||
private void OnAssetLabelListAddedElement(ReorderableList list)
|
||||
{
|
||||
assetLabels.Add(string.Empty);
|
||||
ToolScenePicker.SetAsDirty();
|
||||
}
|
||||
|
||||
private void OnAssetLabelListRemovedElement(ReorderableList list)
|
||||
{
|
||||
assetLabels.RemoveAt(list.index);
|
||||
ToolScenePicker.SetAsDirty();
|
||||
}
|
||||
|
||||
private void OnAssetLabelListReorder(ReorderableList list)
|
||||
{
|
||||
ToolScenePicker.SetAsDirty();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -29,6 +29,10 @@ namespace Module.NavigationTool.Editor.Toolbar
|
|||
set => EditorPrefs.SetFloat(PREF_TIME_SCALE_MAX, value);
|
||||
}
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
}
|
||||
|
||||
public void Draw()
|
||||
{
|
||||
IsTimeScaleEnabled = EditorGUILayout.Toggle("Enable Time Scale slider", IsTimeScaleEnabled);
|
||||
|
|
|
|||
|
|
@ -21,6 +21,10 @@ namespace Module.NavigationTool.Editor.Toolbar
|
|||
set => EditorPrefs.SetBool(PREF_IS_UI_LAYER_ENABLED, value);
|
||||
}
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
}
|
||||
|
||||
public void Draw()
|
||||
{
|
||||
IsUiEnabled = EditorGUILayout.Toggle("Enable Canvas picker", IsUiEnabled);
|
||||
|
|
|
|||
|
|
@ -57,16 +57,15 @@ namespace Module.NavigationTool.Editor.Toolbar
|
|||
|
||||
private static void InitializeRemainingScenes(List<string> listNames, List<string> listPaths)
|
||||
{
|
||||
List<string> sortByAssetLabels = ToolbarScenePickerSettings.SceneAssetLabels;
|
||||
var assetLabelToScenes = new SceneSortElement[sortByAssetLabels.Count + 1];
|
||||
string[] guids = AssetDatabase.FindAssets("t:scene");
|
||||
int startIndex = listNames.Count;
|
||||
|
||||
for (var i = 0; i < guids.Length; i++)
|
||||
{
|
||||
string path = AssetDatabase.GUIDToAssetPath(guids[i]);
|
||||
|
||||
if (listPaths.Contains(path))
|
||||
continue;
|
||||
if (!path.StartsWith("Assets"))
|
||||
if (listPaths.Contains(path) || !path.StartsWith("Assets"))
|
||||
continue;
|
||||
|
||||
var scene = AssetDatabase.LoadAssetAtPath<SceneAsset>(path);
|
||||
|
|
@ -77,15 +76,39 @@ namespace Module.NavigationTool.Editor.Toolbar
|
|||
string sceneName = path.Substring(7, path.Length - 13)
|
||||
.Replace('/', '\\');
|
||||
|
||||
listNames.Add(sceneName);
|
||||
listPaths.Add(path);
|
||||
string[] assetLabels = AssetDatabase.GetLabels(scene);
|
||||
int index = -1;
|
||||
|
||||
for (var j = 0; j < assetLabels.Length; j++)
|
||||
{
|
||||
index = sortByAssetLabels.IndexOf(assetLabels[j]);
|
||||
|
||||
if (index != -1)
|
||||
break;
|
||||
}
|
||||
|
||||
if (startIndex >= listNames.Count)
|
||||
return;
|
||||
if (index == -1)
|
||||
index = sortByAssetLabels.Count;
|
||||
if (assetLabelToScenes[index] == null)
|
||||
assetLabelToScenes[index] = new SceneSortElement();
|
||||
|
||||
listNames.Insert(startIndex, string.Empty);
|
||||
listPaths.Insert(startIndex, string.Empty);
|
||||
assetLabelToScenes[index].names.Add(sceneName);
|
||||
assetLabelToScenes[index].paths.Add(path);
|
||||
}
|
||||
|
||||
for (var i = 0; i < assetLabelToScenes.Length; i++)
|
||||
{
|
||||
SceneSortElement e = assetLabelToScenes[i];
|
||||
|
||||
if (e == null)
|
||||
continue;
|
||||
|
||||
listNames.Add(string.Empty);
|
||||
listPaths.Add(string.Empty);
|
||||
|
||||
listNames.AddRange(e.names);
|
||||
listPaths.AddRange(e.paths);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
|
|
@ -125,5 +148,11 @@ namespace Module.NavigationTool.Editor.Toolbar
|
|||
{
|
||||
IS_DIRTY = true;
|
||||
}
|
||||
|
||||
private sealed class SceneSortElement
|
||||
{
|
||||
public readonly List<string> names = new List<string>();
|
||||
public readonly List<string> paths = new List<string>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -25,8 +25,12 @@ namespace Module.NavigationTool.Editor.Toolbar
|
|||
{
|
||||
Type type = types[j];
|
||||
|
||||
if (!type.IsInterface && !type.IsAbstract && iType.IsAssignableFrom(type))
|
||||
list.Add((IToolbarSettings)FormatterServices.GetUninitializedObject(type));
|
||||
if (type.IsInterface || type.IsAbstract || !iType.IsAssignableFrom(type))
|
||||
continue;
|
||||
|
||||
var toolbar = (IToolbarSettings)FormatterServices.GetUninitializedObject(type);
|
||||
toolbar.Initialize();
|
||||
list.Add(toolbar);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"name": "com.module.navigationtool",
|
||||
"version": "1.6.0",
|
||||
"version": "1.7.0",
|
||||
"displayName": "Module.NavigationTool",
|
||||
"description": "Support for navigation tools, like favorites, history and toolbars",
|
||||
"unity": "2019.2",
|
||||
|
|
|
|||
Loading…
Reference in a new issue