Fixed issue, where fetching scenes would not initially check if the scene was valid before accessing the path

This commit is contained in:
Anders Ejlersen 2025-12-15 19:59:34 +01:00
parent 2bcd3c63af
commit d34a50767b
3 changed files with 8 additions and 2 deletions

View file

@ -248,7 +248,7 @@ namespace Module.NavigationTool.Editor.Toolbar
{
Scene scene = SceneManager.GetSceneAt(i);
if (string.IsNullOrEmpty(scene.path))
if (!scene.IsValid() || string.IsNullOrEmpty(scene.path))
continue;
int index = IndexOfPath(scenes, scene.path, false);