Fixed issue, where fetching scenes would not initially check if the scene was valid before accessing the path

This commit is contained in:
Anders Ejlersen 2025-12-15 19:59:34 +01:00
parent 2bcd3c63af
commit d34a50767b
3 changed files with 8 additions and 2 deletions

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@ -1,6 +1,12 @@
# Change Log
All notable changes to this project will be documented in this file.
## [2.0.1] - 2025-12-15
### Fixed
- Fixed issue, where fetching scenes would not initially check if the scene was valid before accessing the path
## [2.0.0] - 2025-12-06
- Navigation tools upgraded to use the new `MainToolbarElement` API

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@ -248,7 +248,7 @@ namespace Module.NavigationTool.Editor.Toolbar
{
Scene scene = SceneManager.GetSceneAt(i);
if (string.IsNullOrEmpty(scene.path))
if (!scene.IsValid() || string.IsNullOrEmpty(scene.path))
continue;
int index = IndexOfPath(scenes, scene.path, false);

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@ -1,6 +1,6 @@
{
"name": "com.module.navigationtool",
"version": "2.0.0",
"version": "2.0.1",
"displayName": "Module.NavigationTool",
"description": "Support for navigation tools, like favorites, history and toolbars",
"unity": "2019.2",