1.0.2: Fixed issue, where PrefabStage no longer was marked as experimental in Unity 2021

This commit is contained in:
Anders Ejlersen 2021-12-17 14:02:27 +01:00
parent e5896086b5
commit e1d2deb4c5
2 changed files with 8 additions and 3 deletions

View file

@ -1,11 +1,16 @@
using System.Collections.Generic;
using JetBrains.Annotations;
using UnityEditor;
using UnityEditor.Experimental.SceneManagement;
using UnityEditorInternal;
using UnityEngine;
using UTools = UnityEditor.Tools;
#if UNITY_2021_1_OR_NEWER
using UnityEditor.SceneManagement;
#else
using UnityEditor.Experimental.SceneManagement;
#endif
namespace Module.NavigationTool.Editor.Tools
{
[UsedImplicitly]
@ -22,7 +27,7 @@ namespace Module.NavigationTool.Editor.Tools
{
if (!IS_DIRTY)
return;
PrefabStage prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
Canvas[] canvases = prefabStage != null ? prefabStage.prefabContentsRoot.GetComponentsInParent<Canvas>() : Object.FindObjectsOfType<Canvas>();

View file

@ -1,6 +1,6 @@
{
"name": "com.module.navigationtool",
"version": "1.0.1",
"version": "1.0.2",
"displayName": "Module.NavigationTool",
"description": "Support for navigation tools, like favorites, history and toolbars",
"unity": "2019.2",