1.8.0: Added target frame rate and PlayerPrefs.Delete to toolbar

- Added: Tooltips on all buttons and labels in toolbar tools
- Added: Target frame rate with `[min;max]` slider in toolbar
- Added: `PlayerPrefs` delete button added to toolbar
- Added: Option to select Single/Additive scene load/unload to scene picker
- Added: All `IToolbarSettings` will be grouped with a foldout-toggle in Preferences
This commit is contained in:
Anders Ejlersen 2022-12-07 22:10:09 +01:00
parent 10d07b986f
commit fe82c5c9fa
22 changed files with 669 additions and 48 deletions

View file

@ -27,7 +27,7 @@ namespace Module.NavigationTool.Editor.Toolbar
public void Draw()
{
IsBuildEnabled = EditorGUILayout.Toggle("Enable Build Target picker", IsBuildEnabled);
IsBuildEnabled = EditorGUILayout.Toggle("Enable Build Target", IsBuildEnabled);
}
}
}

View file

@ -0,0 +1,26 @@
using UnityEditor;
namespace Module.NavigationTool.Editor.Toolbar
{
internal sealed class ToolbarPlayerPrefsSettings : IToolbarSettings
{
public string Title => "Player Prefs";
private const string PREF_PLAYER_PREFS_ENABLED = "ToolbarSettings.IsPlayerPrefsEnabled";
public static bool IsPlayerPrefsEnabled
{
get => EditorPrefs.GetBool(PREF_PLAYER_PREFS_ENABLED, false);
set => EditorPrefs.SetBool(PREF_PLAYER_PREFS_ENABLED, value);
}
public void Initialize()
{
}
public void Draw()
{
IsPlayerPrefsEnabled = EditorGUILayout.Toggle("Enable Player Prefs", IsPlayerPrefsEnabled);
}
}
}

View file

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: ed84516c9799495c829d09ad6076124d
timeCreated: 1670362850

View file

@ -13,6 +13,7 @@ namespace Module.NavigationTool.Editor.Toolbar
private const string PREF_IS_SCENE_ENABLED = "ToolbarSettings_IsSceneEnabled";
private const string PREF_SCENE_ASSET_LABELS = "ToolbarSettings_SceneAssetLabels";
private const string PREF_SCENE_PICKER_LOAD_SET_AS_ADDITIVE_KEY = "ToolbarSettings_ScenePickerLoadSetAsAdditive";
public static bool IsSceneEnabled
{
@ -25,6 +26,12 @@ namespace Module.NavigationTool.Editor.Toolbar
get => EditorPrefs.GetString(PREF_SCENE_ASSET_LABELS).Split(',').ToList();
private set => EditorPrefs.SetString(PREF_SCENE_ASSET_LABELS, string.Join(",", value));
}
public static bool IsScenePickerSetAsAdditive
{
get => EditorPrefs.GetBool(PREF_SCENE_PICKER_LOAD_SET_AS_ADDITIVE_KEY, false);
set => EditorPrefs.SetBool(PREF_SCENE_PICKER_LOAD_SET_AS_ADDITIVE_KEY, value);
}
private ReorderableList assetLabelList;
private List<string> assetLabels;

View file

@ -0,0 +1,66 @@
using UnityEditor;
using UnityEngine;
namespace Module.NavigationTool.Editor.Toolbar
{
internal sealed class ToolbarTargetFrameRateSettings : IToolbarSettings
{
public string Title => "Target Frame Rate";
private const string PREF_IS_TARGET_FRAME_RATE_ENABLED = "ToolbarSettings.IsTargetFrameRateEnabled";
private const string PREF_TARGET_FRAME_RATE_MIN = "ToolbarSettings.TargetFrameRateMin";
private const string PREF_TARGET_FRAME_RATE_MAX = "ToolbarSettings.TargetFrameRateMax";
public static bool IsTargetFrameRateEnabled
{
get => EditorPrefs.GetBool(PREF_IS_TARGET_FRAME_RATE_ENABLED, false);
set => EditorPrefs.SetBool(PREF_IS_TARGET_FRAME_RATE_ENABLED, value);
}
public static int TargetFrameRateMinValue
{
get => EditorPrefs.GetInt(PREF_TARGET_FRAME_RATE_MIN, 10);
set => EditorPrefs.SetInt(PREF_TARGET_FRAME_RATE_MIN, value);
}
public static int TargetFrameRateMaxValue
{
get => EditorPrefs.GetInt(PREF_TARGET_FRAME_RATE_MAX, 144);
set => EditorPrefs.SetInt(PREF_TARGET_FRAME_RATE_MAX, value);
}
public void Initialize()
{
}
public void Draw()
{
IsTargetFrameRateEnabled = EditorGUILayout.Toggle("Enable Frame Rate", IsTargetFrameRateEnabled);
GUI.enabled = IsTargetFrameRateEnabled;
int minValue = EditorGUILayout.IntField("Min", TargetFrameRateMinValue);
int maxValue = EditorGUILayout.IntField("Max", TargetFrameRateMaxValue);
if (minValue != TargetFrameRateMinValue)
{
if (minValue < 1)
minValue = 1;
if (minValue > maxValue)
maxValue = minValue;
}
else if (maxValue != TargetFrameRateMaxValue)
{
if (maxValue < 1)
maxValue = 1;
if (maxValue < minValue)
minValue = maxValue;
}
TargetFrameRateMinValue = minValue;
TargetFrameRateMaxValue = maxValue;
GUI.enabled = true;
}
}
}

View file

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 3f20d59ea6be4e4ab06ab8960c16fcd2
timeCreated: 1670355420

View file

@ -35,7 +35,7 @@ namespace Module.NavigationTool.Editor.Toolbar
public void Draw()
{
IsTimeScaleEnabled = EditorGUILayout.Toggle("Enable Time Scale slider", IsTimeScaleEnabled);
IsTimeScaleEnabled = EditorGUILayout.Toggle("Enable Time slider", IsTimeScaleEnabled);
GUI.enabled = IsTimeScaleEnabled;
float timeScaleMinValue = EditorGUILayout.FloatField("Min Value", TimeScaleMinValue);