1.8.0: Added target frame rate and PlayerPrefs.Delete to toolbar

- Added: Tooltips on all buttons and labels in toolbar tools
- Added: Target frame rate with `[min;max]` slider in toolbar
- Added: `PlayerPrefs` delete button added to toolbar
- Added: Option to select Single/Additive scene load/unload to scene picker
- Added: All `IToolbarSettings` will be grouped with a foldout-toggle in Preferences
This commit is contained in:
Anders Ejlersen 2022-12-07 22:10:09 +01:00
parent 10d07b986f
commit fe82c5c9fa
22 changed files with 669 additions and 48 deletions

View file

@ -13,12 +13,15 @@ namespace Module.NavigationTool.Editor.Toolbar
public override EToolbarPlacement Placement => EToolbarPlacement.Left;
public override int Priority => (int)EToolbarPriority.Medium - 1;
private static readonly GUIContent LABEL = new GUIContent("UI", "Toggles UI visible layer in SceneView");
protected override void Draw(Rect rect)
{
int layer = 1 << LayerMask.NameToLayer("UI");
bool value = (UTools.visibleLayers & layer) != 0;
bool temp = EditorGUI.Toggle(rect, value, styles.button);
GUI.Label(rect, "UI", styles.labelCenter);
GUI.Label(rect, LABEL, styles.labelCenter);
if (temp == value)
return;