Compare commits
No commits in common. "master" and "2.0.1" have entirely different histories.
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@ -1,18 +1,13 @@
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# Change Log
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All notable changes to this project will be documented in this file.
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## [2.0.2] - 2025-12-15
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### Fixed
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- Fixed issue, where scenes could be valid, but not loaded and still crash Unity Editor when accessing path
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## [2.0.1] - 2025-12-15
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### Fixed
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- Fixed issue, where fetching scenes would not initially check if the scene was valid before accessing the path
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## [2.0.0] - 2025-12-06
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- Navigation tools upgraded to use the new `MainToolbarElement` API
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@ -38,11 +38,7 @@ namespace Module.NavigationTool.Editor.Toolbar
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for (var i = 0; i < SceneList.labels.Length; i++)
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{
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var sceneIndex = i;
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menu.AddItem(SceneList.labels[i], SceneList.selected.Contains(i), () =>
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{
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if (!Application.isPlaying)
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SelectScene(sceneIndex);
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});
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menu.AddItem(SceneList.labels[i], SceneList.selected.Contains(i), () => SelectScene(sceneIndex));
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}
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menu.DropDown(rect);
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@ -2,7 +2,6 @@
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using System.IO;
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using System.Linq;
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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@ -249,9 +248,7 @@ namespace Module.NavigationTool.Editor.Toolbar
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{
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Scene scene = SceneManager.GetSceneAt(i);
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if (!scene.IsValid() || !scene.isLoaded)
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continue;
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if (string.IsNullOrEmpty(scene.path))
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if (!scene.IsValid() || string.IsNullOrEmpty(scene.path))
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continue;
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int index = IndexOfPath(scenes, scene.path, false);
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@ -1,6 +1,6 @@
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{
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"name": "com.module.navigationtool",
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"version": "2.0.2",
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"version": "2.0.1",
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"displayName": "Module.NavigationTool",
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"description": "Support for navigation tools, like favorites, history and toolbars",
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"unity": "2019.2",
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