module-navigation-tool/Editor/Toolbar/MainToolbarElements/MainToolbarPlayerPrefsElement.cs

29 lines
1 KiB
C#

#if UNITY_6000_3_OR_NEWER
using UnityEditor;
using UnityEditor.Toolbars;
using UnityEngine;
using UnityEngine.Scripting;
namespace Module.NavigationTool.Editor.Toolbar
{
internal static class MainToolbarPlayerPrefsElement
{
[Preserve]
[MainToolbarElement("Toolbar/Player Prefs Delete", ussName = "", defaultDockIndex = 100, defaultDockPosition = MainToolbarDockPosition.Middle, menuPriority = 1500)]
public static MainToolbarElement Draw()
{
var icon = EditorGUIUtility.IconContent("d_CacheServerDisconnected").image as Texture2D;
var content = new MainToolbarContent(icon, "Deletes all PlayerPrefs entries");
return new MainToolbarButton(content, () =>
{
if (!EditorUtility.DisplayDialog("Delete PlayerPrefs", "Are you sure you want to delete all PlayerPrefs data?", "Yes", "No"))
return;
PlayerPrefs.DeleteAll();
PlayerPrefs.Save();
});
}
}
}
#endif