22 lines
748 B
C#
22 lines
748 B
C#
#if UNITY_6000_3_OR_NEWER
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using UnityEditor;
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using UnityEditor.Toolbars;
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using UnityEngine;
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using UnityEngine.Scripting;
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namespace Module.NavigationTool.Editor.Toolbar
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{
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internal static class MainToolbarProjectSaveElement
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{
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[Preserve]
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[MainToolbarElement("Toolbar/Project/Save", ussName = "", defaultDockIndex = 100, defaultDockPosition = MainToolbarDockPosition.Middle, menuPriority = 1500)]
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public static MainToolbarElement Draw()
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{
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var icon = EditorGUIUtility.IconContent("Project").image as Texture2D;
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var content = new MainToolbarContent(icon, "Saves all changed assets");
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return new MainToolbarButton(content, AssetDatabase.SaveAssets);
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}
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}
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}
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#endif
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